]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Implement 2D array textures
[libs/gl.git] / source / resources.cpp
index c30426633e60746756428951c8e907e82829c690..32709e30e2ebf521bd6bcf69eeb262069f517e4f 100644 (file)
@@ -14,6 +14,7 @@
 #include "technique.h"
 #include "texture1d.h"
 #include "texture2d.h"
+#include "texture2darray.h"
 #include "texturecube.h"
 
 using namespace std;
@@ -40,6 +41,7 @@ Resources::Resources():
        add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
        add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
        add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
+       add_type<Texture2DArray>().base<Texture>().suffix(".tex2da").keyword("texture2d_array");
 }
 
 void Resources::set_default_texture_filter(TextureFilter tf)