]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Always update program uniforms if uniform names have changed
[libs/gl.git] / source / resources.cpp
index d1fd371c483e71290f71b33139c2b3507af2566f..2fd6950370df6580fe08cdf54139bef9b6d50316 100644 (file)
@@ -29,7 +29,7 @@ Resources::Resources():
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
        add_type<Material>().suffix(".mat").keyword("material");
-       add_type<Mesh>().keyword("mesh");
+       add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader");
@@ -53,6 +53,21 @@ void Resources::set_resource_manager(ResourceManager *m)
        resource_manager = m;
 }
 
+Mesh *Resources::create_mesh(const string &name)
+{
+       if(!resource_manager)
+               return 0;
+
+       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       {
+               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               resource_manager->set_resource_location(*mesh, *this, name);
+               return mesh.release();
+       }
+
+       return 0;
+}
+
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);
@@ -62,9 +77,10 @@ Texture2D *Resources::create_texture2d(const string &name)
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
                Graphics::Image image;
-               image.load_io(*io);
+               if(!resource_manager)
+                       image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
 
                if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
                        default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
@@ -76,7 +92,11 @@ Texture2D *Resources::create_texture2d(const string &name)
                        tex->set_mag_filter(default_tex_filter);
                tex->set_min_filter(default_tex_filter);
 
-               tex->image(image, srgb_conversion);
+               // TODO Somehow pass the srgb flag if a resource manager is in use
+               if(resource_manager)
+                       resource_manager->set_resource_location(*tex, *this, name);
+               else
+                       tex->image(image, srgb_conversion);
                return tex.release();
        }