]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Derive ProgramCompiler::DeclarationCombiner from BlockModifier
[libs/gl.git] / source / resources.cpp
index bba69315de900890e5c365a1c7a325e356394e63..2637b12b94f6e182976cf5081dc1442998cc88cc 100644 (file)
@@ -1,5 +1,5 @@
+#include <msp/datafile/builtinsource.h>
 #include <msp/fs/utils.h>
-#include <msp/gl/extensions/sgis_generate_mipmap.h>
 #include "animation.h"
 #include "armature.h"
 #include "font.h"
@@ -23,8 +23,10 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+void init_shaderlib(DataFile::BuiltinSource &);
+
 Resources::Resources():
-       default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
+       default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR),
        srgb_conversion(false),
        resource_manager(0)
 {
@@ -43,6 +45,22 @@ Resources::Resources():
        add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
        add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
        add_type<Texture2DArray>().base<Texture>().suffix(".tex2da").keyword("texture2d_array");
+
+       add_source(get_builtins());
+}
+
+const DataFile::CollectionSource &Resources::get_builtins()
+{
+       static DataFile::BuiltinSource builtins;
+       bool init_done = false;
+
+       if(!init_done)
+       {
+               init_shaderlib(builtins);
+               init_done = true;
+       }
+
+       return builtins;
 }
 
 void Resources::set_default_texture_filter(TextureFilter tf)
@@ -67,7 +85,7 @@ Mesh *Resources::create_mesh(const string &name)
 
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
-               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               RefPtr<Mesh> mesh = new Mesh(resource_manager);
                resource_manager->set_resource_location(*mesh, *this, name);
                return mesh.release();
        }
@@ -87,7 +105,7 @@ Texture2D *Resources::create_texture2d(const string &name)
                if(!resource_manager)
                        image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
+               RefPtr<Texture2D> tex = new Texture2D(resource_manager);
 
                if(is_mipmapped(default_tex_filter))
                {
@@ -117,7 +135,7 @@ Program *Resources::create_program(const string &name)
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
                ProgramCompiler compiler;
-               compiler.compile(*io);
+               compiler.compile(*io, this);
                RefPtr<Program> program = new Program;
                compiler.add_shaders(*program);
                program->link();