]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Make a private copy of shader data in RenderPass
[libs/gl.git] / source / renderpass.h
index 5af733dc8b6ed2961510779621502377a2d8f284..50cefb76698ea48c63b965e79489816b1d239657 100644 (file)
@@ -11,7 +11,7 @@ namespace GL {
 class Material;
 class Program;
 class ProgramData;
-class TexEnv;
+class Renderer;
 class Texture;
 class Texturing;
 
@@ -45,30 +45,30 @@ private:
        private:
                unsigned index;
                RefPtr<Texture> tex;
-               RefPtr<TexEnv> env;
 
        public:
                TextureLoader(Texturing &, unsigned, Collection *);
        private:
                virtual void finish();
 
-               void texenv();
                void texture(const std::string &);
                void texture2d();
        };
 
-       Program *shprog;
+       const Program *shprog;
        ProgramData *shdata;
        RefPtr<const Material> material;
        Texturing *texturing;
        std::map<std::string, unsigned> tex_names;
+       bool back_faces;
 
-       RenderPass &operator=(const RenderPass &);
 public:
        RenderPass();
        RenderPass(const RenderPass &);
+       RenderPass &operator=(const RenderPass &);
        ~RenderPass();
 
+       void set_shader_program(const Program *, const ProgramData *);
        const Program *get_shader_program() const { return shprog; }
        const ProgramData *get_shader_data() const { return shdata; }
        void set_material(const Material *);
@@ -76,6 +76,10 @@ public:
        void set_texture(unsigned, const Texture *);
        const Texturing *get_texturing() const { return texturing; }
        int get_texture_index(const std::string &) const;
+       void set_back_faces(bool);
+       bool get_back_faces() const { return back_faces; }
+
+       void apply(Renderer &) const;
 };
 
 } // namespace GL