]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Make a private copy of shader data in RenderPass
[libs/gl.git] / source / renderpass.h
index 11a9c45b7e8ef36182dc415933534d60f5518951..50cefb76698ea48c63b965e79489816b1d239657 100644 (file)
@@ -56,7 +56,7 @@ private:
        };
 
        const Program *shprog;
-       RefPtr<const ProgramData> shdata;
+       ProgramData *shdata;
        RefPtr<const Material> material;
        Texturing *texturing;
        std::map<std::string, unsigned> tex_names;
@@ -70,7 +70,7 @@ public:
 
        void set_shader_program(const Program *, const ProgramData *);
        const Program *get_shader_program() const { return shprog; }
-       const ProgramData *get_shader_data() const { return shdata.get(); }
+       const ProgramData *get_shader_data() const { return shdata; }
        void set_material(const Material *);
        const Material *get_material() const { return material.get(); }
        void set_texture(unsigned, const Texture *);