]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Make all forms of Batch::append return a reference to itself
[libs/gl.git] / source / renderpass.h
index e891802e3fa970e1a9005469a1783800d7cb24d3..11a9c45b7e8ef36182dc415933534d60f5518951 100644 (file)
@@ -12,7 +12,6 @@ class Material;
 class Program;
 class ProgramData;
 class Renderer;
-class TexEnv;
 class Texture;
 class Texturing;
 
@@ -46,14 +45,12 @@ private:
        private:
                unsigned index;
                RefPtr<Texture> tex;
-               RefPtr<TexEnv> env;
 
        public:
                TextureLoader(Texturing &, unsigned, Collection *);
        private:
                virtual void finish();
 
-               void texenv();
                void texture(const std::string &);
                void texture2d();
        };
@@ -63,11 +60,12 @@ private:
        RefPtr<const Material> material;
        Texturing *texturing;
        std::map<std::string, unsigned> tex_names;
+       bool back_faces;
 
-       RenderPass &operator=(const RenderPass &);
 public:
        RenderPass();
        RenderPass(const RenderPass &);
+       RenderPass &operator=(const RenderPass &);
        ~RenderPass();
 
        void set_shader_program(const Program *, const ProgramData *);
@@ -78,6 +76,8 @@ public:
        void set_texture(unsigned, const Texture *);
        const Texturing *get_texturing() const { return texturing; }
        int get_texture_index(const std::string &) const;
+       void set_back_faces(bool);
+       bool get_back_faces() const { return back_faces; }
 
        void apply(Renderer &) const;
 };