]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Add missing includes
[libs/gl.git] / source / renderpass.cpp
index 45ed6af7b579e2071209590864535d474b1ae7f6..b588ff2dc8a119624bcf5297ad5483f8fef972dc 100644 (file)
@@ -32,16 +32,28 @@ RenderPass::RenderPass(const RenderPass &other):
        back_faces(other.back_faces)
 { }
 
+RenderPass &RenderPass::operator=(const RenderPass &other)
+{
+       shprog = other.shprog;
+       shdata = other.shdata ? new ProgramData(*other.shdata) : 0;
+       material = other.material;
+       texturing = other.texturing ? new Texturing(*other.texturing) : 0;
+       tex_names = other.tex_names;
+       back_faces = other.back_faces;
+       return *this;
+}
+
 RenderPass::~RenderPass()
 {
        delete texturing;
+       delete shdata;
 }
 
 void RenderPass::set_shader_program(const Program *prog, const ProgramData *data)
 {
        shprog = prog;
-       shdata = data;
-       shdata.keep();
+       delete shdata;
+       shdata = new ProgramData(*data);
 }
 
 void RenderPass::set_material(const Material *mat)
@@ -70,7 +82,7 @@ void RenderPass::apply(Renderer &renderer) const
 {
        renderer.set_texturing(texturing);
        renderer.set_material(material.get());
-       renderer.set_shader_program(shprog, shdata.get());
+       renderer.set_shader_program(shprog, shdata);
        renderer.set_reverse_winding(back_faces);
 }
 
@@ -92,6 +104,7 @@ void RenderPass::Loader::init()
        add("shader",   &RenderPass::shprog);
        add("material", &Loader::material_inline);
        add("material", &Loader::material);
+       add("material_slot", &RenderPass::material_slot);
        add("back_faces",&RenderPass::back_faces);
        add("texunit",  &Loader::texunit);
        add("texunit",  &Loader::texunit_named);
@@ -132,9 +145,9 @@ void RenderPass::Loader::uniforms()
 {
        if(!obj.shprog)
                throw invalid_operation("RenderPass::Loader::uniforms");
-       RefPtr<ProgramData> shd = new ProgramData;
+       RefPtr<ProgramData> shd = new ProgramData(obj.shprog);
        load_sub(*shd);
-       obj.shdata = shd;
+       obj.shdata = shd.release();
 }