]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Add missing includes
[libs/gl.git] / source / renderpass.cpp
index 448db60a91f967cca6362a2ad9e5c41ff5afdc68..b588ff2dc8a119624bcf5297ad5483f8fef972dc 100644 (file)
@@ -6,7 +6,6 @@
 #include "program.h"
 #include "programdata.h"
 #include "renderer.h"
-#include "texenv.h"
 #include "texture.h"
 #include "texture2d.h"
 #include "texturing.h"
@@ -33,16 +32,28 @@ RenderPass::RenderPass(const RenderPass &other):
        back_faces(other.back_faces)
 { }
 
+RenderPass &RenderPass::operator=(const RenderPass &other)
+{
+       shprog = other.shprog;
+       shdata = other.shdata ? new ProgramData(*other.shdata) : 0;
+       material = other.material;
+       texturing = other.texturing ? new Texturing(*other.texturing) : 0;
+       tex_names = other.tex_names;
+       back_faces = other.back_faces;
+       return *this;
+}
+
 RenderPass::~RenderPass()
 {
        delete texturing;
+       delete shdata;
 }
 
 void RenderPass::set_shader_program(const Program *prog, const ProgramData *data)
 {
        shprog = prog;
-       shdata = data;
-       shdata.keep();
+       delete shdata;
+       shdata = new ProgramData(*data);
 }
 
 void RenderPass::set_material(const Material *mat)
@@ -71,7 +82,7 @@ void RenderPass::apply(Renderer &renderer) const
 {
        renderer.set_texturing(texturing);
        renderer.set_material(material.get());
-       renderer.set_shader_program(shprog, shdata.get());
+       renderer.set_shader_program(shprog, shdata);
        renderer.set_reverse_winding(back_faces);
 }
 
@@ -93,6 +104,7 @@ void RenderPass::Loader::init()
        add("shader",   &RenderPass::shprog);
        add("material", &Loader::material_inline);
        add("material", &Loader::material);
+       add("material_slot", &RenderPass::material_slot);
        add("back_faces",&RenderPass::back_faces);
        add("texunit",  &Loader::texunit);
        add("texunit",  &Loader::texunit_named);
@@ -133,9 +145,9 @@ void RenderPass::Loader::uniforms()
 {
        if(!obj.shprog)
                throw invalid_operation("RenderPass::Loader::uniforms");
-       RefPtr<ProgramData> shd = new ProgramData;
+       RefPtr<ProgramData> shd = new ProgramData(obj.shprog);
        load_sub(*shd);
-       obj.shdata = shd;
+       obj.shdata = shd.release();
 }
 
 
@@ -151,22 +163,11 @@ void RenderPass::TextureLoader::finish()
 {
        if(tex)
        {
-               if(env)
-                       obj.attach(index, *tex, *env);
-               else
-                       obj.attach(index, *tex);
+               obj.attach(index, *tex);
                tex.release();
-               env.release();
        }
 }
 
-void RenderPass::TextureLoader::texenv()
-{
-       throw runtime_error("TexEnvs can't be loaded yet");
-       /*env = new TexEnv;
-       load_sub(*env);*/
-}
-
 void RenderPass::TextureLoader::texture(const string &name)
 {
        tex = &get_collection().get<Texture>(name);