}
+RenderPass::Loader::Loader(RenderPass &p):
+ DataFile::CollectionObjectLoader<RenderPass>(p, 0)
+{
+ init();
+}
+
RenderPass::Loader::Loader(RenderPass &p, Collection &c):
DataFile::CollectionObjectLoader<RenderPass>(p, &c)
+{
+ init();
+}
+
+void RenderPass::Loader::init()
{
allow_pointer_reload=false;