virtual void update();
};
+ enum ChangeMask
+ {
+ LEGACY_MATRIX = 1,
+ MODERN_MATRIX = 2,
+ MATRIX = LEGACY_MATRIX|MODERN_MATRIX,
+ LIGHTING = 4,
+ SHADER_DATA = 8
+ };
+
MtxStack mtx_stack;
- bool mtx_changed;
+ unsigned char changed;
+ bool matrices_loaded;
+ unsigned shdata_applied;
const Camera *camera;
std::vector<State> state_stack;
State *state;
- bool lighting_changed;
ProgramData standard_shdata;
std::vector<const ProgramData *> shdata_stack;
- bool shdata_changed;
const Buffer *element_buffer;
std::set<const Renderable *> excluded;
/** Prepares for temporarily bypassing the Renderer by synchronizing the
current state with GL. No additional call is necessary to resume using the
- Renderer. */
+ Renderer. DEPRECATED. */
void escape();
+ /** Ends rendering, unbinding all objects and resetting state. There must
+ be no unpopped state in the stack. */
+ void end();
+
void exclude(const Renderable &);
void include(const Renderable &);