]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Avoid re-applying shader data unnecessarily
[libs/gl.git] / source / renderer.cpp
index 03042e67c12f80ac95904ca4c66e8f4e80e6baee..ee845e08b12d18d66c864cf936b3b48a8eae935f 100644 (file)
@@ -75,6 +75,7 @@ void Renderer::set_shader(const Program *p, const ProgramData *d)
                state->shdata.assign(1, d);
        else
                state->shdata.clear();
+       shdata_changed = true;
 }
 
 void Renderer::add_shader_data(const ProgramData *d)
@@ -83,6 +84,7 @@ void Renderer::add_shader_data(const ProgramData *d)
                throw invalid_operation("Renderer::add_shader_data");
 
        state->shdata.push_back(d);
+       shdata_changed = true;
 }
 
 void Renderer::set_vertex_array(const VertexArray *a)
@@ -117,6 +119,7 @@ void Renderer::pop_state()
        state = &state_stack.back();
        mtx_stack.pop();
        mtx_changed = true;
+       shdata_changed = true;
 }
 
 void Renderer::escape()
@@ -170,8 +173,12 @@ void Renderer::apply_state()
        if(state->shprog)
        {
                state->shprog->bind();
-               for(vector<const ProgramData *>::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i)
-                       (*i)->apply();
+               if(shdata_changed)
+               {
+                       for(vector<const ProgramData *>::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i)
+                               (*i)->apply();
+                       shdata_changed = false;
+               }
        }
        else
                Program::unbind();