]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Binding fixes for Clipping when mixing legacy and modern mode
[libs/gl.git] / source / renderer.cpp
index bc49b0f802941f3ae2a7509ae86351dc51a67ca8..cbec16e92a1bcfb8e00ca8df55a698c007077370 100644 (file)
@@ -1,6 +1,7 @@
 #include "batch.h"
 #include "buffer.h"
 #include "camera.h"
+#include "clipping.h"
 #include "error.h"
 #include "lighting.h"
 #include "material.h"
@@ -61,6 +62,16 @@ void Renderer::begin(const Camera *c)
        }
 }
 
+void Renderer::set_matrix(const Matrix &matrix)
+{
+       mtx_stack.load(matrix);
+}
+
+void Renderer::transform(const Matrix &matrix)
+{
+       mtx_stack *= matrix;
+}
+
 void Renderer::set_texture(const Texture *t)
 {
        state->texture = t;
@@ -92,6 +103,15 @@ void Renderer::set_lighting(const Lighting *l)
        changed |= LIGHTING;
 }
 
+void Renderer::set_clipping(const Clipping *c)
+{
+       state->clipping = c;
+       state->clipping_matrix = mtx_stack.top();
+       if(c)
+               c->update_shader_data(standard_shdata, mtx_stack.top());
+       changed |= CLIPPING;
+}
+
 void Renderer::set_shader_program(const Program *p, const ProgramData *d)
 {
        state->shprog = p;
@@ -134,6 +154,7 @@ void Renderer::pop_state()
                throw stack_underflow("Renderer::pop_state");
 
        const Lighting *old_lighting = state->lighting;
+       const Clipping *old_clipping = state->clipping;
        state_stack.pop_back();
        state = &state_stack.back();
        if(shdata_stack.size()>state->shdata_count)
@@ -150,6 +171,12 @@ void Renderer::pop_state()
                        state->lighting->update_shader_data(standard_shdata, state->lighting_matrix);
                changed |= LIGHTING;
        }
+       if(state->clipping!=old_clipping)
+       {
+               if(state->clipping)
+                       state->clipping->update_shader_data(standard_shdata, state->clipping_matrix);
+               changed |= CLIPPING;
+       }
 }
 
 void Renderer::escape()
@@ -246,6 +273,23 @@ void Renderer::apply_state()
                }
        }
 
+       if(state->clipping)
+       {
+               if(legacy_bindings)
+               {
+                       if(changed&CLIPPING)
+                       {
+                               MatrixStack::modelview() = state->clipping_matrix;
+                               state->clipping->bind(true);
+                               changed = (changed&~CLIPPING)|LEGACY_MATRIX;
+                       }
+               }
+               else
+                       state->clipping->bind(false);
+       }
+       else
+               Clipping::unbind();
+
        if(state->shprog)
        {
                bool shprog_changed = (state->shprog!=Program::current());
@@ -257,10 +301,7 @@ void Renderer::apply_state()
                        {
                                const Matrix &m = mtx_stack.top();
                                standard_shdata.uniform("eye_obj_matrix", mtx_stack.top());
-                               LinAl::SquareMatrix<float, 3> nm;
-                               for(unsigned i=0; i<3; ++i)
-                                       for(unsigned j=0; j<3; ++j)
-                                               nm(i, j) = m(i, j);
+                               LinAl::SquareMatrix<float, 3> nm = m.block<3, 3>(0, 0);
                                nm = transpose(invert(nm));
                                standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0));
                                changed &= ~MODERN_MATRIX;
@@ -350,6 +391,7 @@ Renderer::State::State():
        lowest_effect_texunit(TexUnit::get_n_units()),
        material(0),
        lighting(0),
+       clipping(0),
        shprog(0),
        shdata_count(0),
        mesh(0),