]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Remove useless declarations of main() from shaders
[libs/gl.git] / source / renderer.cpp
index c8972934cb304d34b22ed3a2f68147c7b7d74c48..c3a6923f17338cb51d4221f02f6aa158e07fa0fe 100644 (file)
@@ -33,6 +33,8 @@ Renderer::Renderer(const Camera *c):
 
        if(c)
                set_camera(*c);
+       else
+               standard_shdata.uniform("projection_matrix", Matrix());
 }
 
 Renderer::~Renderer()
@@ -169,7 +171,10 @@ void Renderer::pop_state()
        bool camera_changed = (state->camera!=old_camera);
        if(camera_changed)
        {
-               standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+               if(state->camera)
+                       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+               else
+                       standard_shdata.uniform("projection_matrix", Matrix());
                changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
        }
        /* This actually should compare the relevant matrices rather than check for
@@ -325,13 +330,13 @@ void Renderer::apply_state()
                                changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA;
                        }
 
-                       if(state->material && (changed&MATERIAL_SHDATA))
+                       if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
                        {
                                state->material->get_shader_data().apply();
                                changed &= ~MATERIAL_SHDATA;
                        }
 
-                       if(changed&STANDARD_SHDATA)
+                       if((changed&STANDARD_SHDATA) || shprog_changed)
                        {
                                standard_shdata.apply();
                                changed &= ~STANDARD_SHDATA;