]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Derive ProgramCompiler::DeclarationCombiner from BlockModifier
[libs/gl.git] / source / renderer.cpp
index 45cf241e8ec3798ab0a0368c389b8794fa11f5d3..c3a6923f17338cb51d4221f02f6aa158e07fa0fe 100644 (file)
@@ -31,7 +31,10 @@ Renderer::Renderer(const Camera *c):
        shdata_stack.reserve(32);
        state = &state_stack.back();
 
-       begin(c);
+       if(c)
+               set_camera(*c);
+       else
+               standard_shdata.uniform("projection_matrix", Matrix());
 }
 
 Renderer::~Renderer()
@@ -41,12 +44,7 @@ Renderer::~Renderer()
 
 void Renderer::begin(const Camera *c)
 {
-       if(state_stack.size()>1)
-               throw invalid_operation("Renderer::begin");
-
-       reset_state();
-       excluded.clear();
-
+       end();
        if(c)
                set_camera(*c);
 }
@@ -170,12 +168,19 @@ void Renderer::pop_state()
        }
        shdata_applied = min<unsigned>(shdata_applied, shdata_stack.size());
        changed |= MATRIX;
-       if(state->camera!=old_camera)
+       bool camera_changed = (state->camera!=old_camera);
+       if(camera_changed)
        {
-               standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+               if(state->camera)
+                       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+               else
+                       standard_shdata.uniform("projection_matrix", Matrix());
                changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
        }
-       if(state->lighting!=old_lighting)
+       /* This actually should compare the relevant matrices rather than check for
+       camera, but in practice lighting and clipping is set right after the camera
+       and a boolean check is much faster than matrix comparison. */
+       if(state->lighting!=old_lighting || camera_changed)
        {
                if(state->lighting)
                {
@@ -184,7 +189,7 @@ void Renderer::pop_state()
                }
                changed |= LEGACY_LIGHTING;
        }
-       if(state->clipping!=old_clipping)
+       if(state->clipping!=old_clipping || camera_changed)
        {
                if(state->clipping)
                {
@@ -195,19 +200,14 @@ void Renderer::pop_state()
        }
 }
 
-void Renderer::escape()
-{
-       apply_state();
-       Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
-       matrices_loaded = false;
-}
-
 void Renderer::end()
 {
        if(state_stack.size()>1)
                throw invalid_operation("Renderer::end");
 
-       reset_state();
+       *state = State();
+       shdata_stack.clear();
+       excluded.clear();
 
        Mesh::unbind();
        Texturing::unbind();
@@ -218,6 +218,13 @@ void Renderer::end()
        Program::unbind();
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
        WindingTest::unbind();
+
+       if(matrices_loaded)
+       {
+               MatrixStack::projection().pop();
+               MatrixStack::modelview().pop();
+               matrices_loaded = false;
+       }
 }
 
 void Renderer::exclude(const Renderable &renderable)
@@ -323,13 +330,13 @@ void Renderer::apply_state()
                                changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA;
                        }
 
-                       if(state->material && (changed&MATERIAL_SHDATA))
+                       if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
                        {
                                state->material->get_shader_data().apply();
                                changed &= ~MATERIAL_SHDATA;
                        }
 
-                       if(changed&STANDARD_SHDATA)
+                       if((changed&STANDARD_SHDATA) || shprog_changed)
                        {
                                standard_shdata.apply();
                                changed &= ~STANDARD_SHDATA;
@@ -396,20 +403,6 @@ void Renderer::apply_state()
        }
 }
 
-void Renderer::reset_state()
-{
-       if(!matrices_loaded)
-               return;
-
-       if(camera)
-               MatrixStack::projection().pop();
-       MatrixStack::modelview().pop();
-       matrices_loaded = false;
-       changed |= MATRIX;
-
-       *state = State();
-}
-
 
 Renderer::State::State():
        camera(0),