]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Move winding test to Renderer::State
[libs/gl.git] / source / renderer.cpp
index 2680d9022e9edcfe128cffec1ba246397902cd72..46df5bf52777564ea62b9d995693c57f7e0d5fa9 100644 (file)
@@ -31,8 +31,7 @@ Renderer::Renderer(const Camera *c):
        state(&state_stack.back()),
        vertex_array(0),
        vertex_array_changed(false),
-       element_buffer(0),
-       winding_test(0)
+       element_buffer(0)
 {
        MatrixStack::modelview().push();
        if(camera)
@@ -56,6 +55,7 @@ Renderer::~Renderer()
        Material::unbind();
        Program::unbind();
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
+       WindingTest::unbind();
 }
 
 void Renderer::set_texture(const Texture *t)
@@ -105,7 +105,7 @@ void Renderer::set_element_buffer(const Buffer *b)
 
 void Renderer::set_winding_test(const WindingTest *w)
 {
-       winding_test = w;
+       state->winding_test = w;
 }
 
 void Renderer::push_state()
@@ -130,7 +130,6 @@ void Renderer::escape()
 {
        apply_state();
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
-       WindingTest::unbind();
 }
 
 void Renderer::draw(const Batch &batch)
@@ -142,18 +141,16 @@ void Renderer::draw(const Batch &batch)
 
        // Until VertexArray acquires VAO support and becomes Bindable
        if(vertex_array_changed)
+       {
                vertex_array->apply();
+               vertex_array_changed = false;
+       }
 
        if(element_buffer)
                element_buffer->bind_to(ELEMENT_ARRAY_BUFFER);
        else
                Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
 
-       if(winding_test)
-               winding_test->bind();
-       else
-               WindingTest::unbind();
-
        batch.draw();
 }
 
@@ -186,6 +183,11 @@ void Renderer::apply_state()
        else
                Program::unbind();
 
+       if(state->winding_test)
+               state->winding_test->bind();
+       else
+               WindingTest::unbind();
+
        if(mtx_changed)
        {
                MatrixStack::modelview() = mtx_stack.top();
@@ -198,7 +200,8 @@ Renderer::State::State():
        texture(0),
        texturing(0),
        material(0),
-       shprog(0)
+       shprog(0),
+       winding_test(0)
 { }