]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Set both min and mag filters when exporting textures
[libs/gl.git] / source / renderer.cpp
index 3bef74b34039aa1db1db907eb648eff17ae69771..19811146235ec6622c0917a1536190490597bff8 100644 (file)
@@ -22,17 +22,19 @@ namespace Msp {
 namespace GL {
 
 Renderer::Renderer(const Camera *c):
+       default_camera(c),
        changed(0),
        matrices_loaded(false),
-       shdata_applied(0),
-       camera(0),
        state_stack(1)
 {
        state_stack.reserve(16);
        shdata_stack.reserve(32);
        state = &state_stack.back();
 
-       begin(c);
+       if(c)
+               set_camera(*c);
+       else
+               standard_shdata.uniform("projection_matrix", Matrix());
 }
 
 Renderer::~Renderer()
@@ -42,23 +44,17 @@ Renderer::~Renderer()
 
 void Renderer::begin(const Camera *c)
 {
-       if(state_stack.size()>1)
-               throw invalid_operation("Renderer::begin");
-
-       reset_state();
-       excluded.clear();
-       camera = c;
+       end();
+       if(c)
+               set_camera(*c);
+}
 
-       if(camera)
-       {
-               state->modelview_matrix = camera->get_view_matrix();
-               standard_shdata.uniform("projection_matrix", camera->get_projection_matrix());
-       }
-       else
-       {
-               state->modelview_matrix = MatrixStack::modelview().top();
-               standard_shdata.uniform("projection_matrix", MatrixStack::projection().top());
-       }
+void Renderer::set_camera(const Camera &c)
+{
+       state->camera = &c;
+       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+       changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
+       set_matrix(state->camera->get_view_matrix());
 }
 
 void Renderer::set_matrix(const Matrix &matrix)
@@ -113,7 +109,10 @@ void Renderer::set_clipping(const Clipping *c)
        state->clipping = c;
        state->clipping_matrix = state->modelview_matrix;
        if(c)
+       {
                c->update_shader_data(standard_shdata, state->clipping_matrix);
+               changed |= STANDARD_SHDATA;
+       }
        changed |= LEGACY_CLIPPING;
 }
 
@@ -126,9 +125,16 @@ void Renderer::set_shader_program(const Program *p, const ProgramData *d)
 
 void Renderer::add_shader_data(const ProgramData &d)
 {
-       shdata_stack.push_back(&d);
-       state->shdata_count = shdata_stack.size();
-       changed |= SHADER_DATA;
+       if(state->shdata_count<shdata_stack.size() && shdata_stack[state->shdata_count]==&d)
+               ++state->shdata_count;
+       else
+       {
+               if(shdata_stack.size()>state->shdata_count)
+                       shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
+               shdata_stack.push_back(&d);
+               state->shdata_count = shdata_stack.size();
+               changed |= SHADER_DATA;
+       }
 }
 
 void Renderer::set_mesh(const Mesh *m)
@@ -157,44 +163,56 @@ void Renderer::pop_state()
        if(state_stack.size()==1)
                throw stack_underflow("Renderer::pop_state");
 
+       const Camera *old_camera = state->camera;
        const Lighting *old_lighting = state->lighting;
        const Clipping *old_clipping = state->clipping;
        state_stack.pop_back();
        state = &state_stack.back();
-       if(shdata_stack.size()>state->shdata_count)
+       changed |= MATRIX;
+       bool camera_changed = (state->camera!=old_camera);
+       if(camera_changed)
        {
-               shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
-               changed |= SHADER_DATA;
+               if(state->camera)
+                       standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+               else
+                       standard_shdata.uniform("projection_matrix", Matrix());
+               changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
        }
-       shdata_applied = min<unsigned>(shdata_applied, shdata_stack.size());
-       changed |= MATRIX;
-       if(state->lighting!=old_lighting)
+       /* This actually should compare the relevant matrices rather than check for
+       camera, but in practice lighting and clipping is set right after the camera
+       and a boolean check is much faster than matrix comparison. */
+       if(state->lighting!=old_lighting || camera_changed)
        {
                if(state->lighting)
+               {
                        state->lighting->update_shader_data(standard_shdata, state->lighting_matrix);
+                       changed |= STANDARD_SHDATA;
+               }
                changed |= LEGACY_LIGHTING;
        }
-       if(state->clipping!=old_clipping)
+       if(state->clipping!=old_clipping || camera_changed)
        {
                if(state->clipping)
+               {
                        state->clipping->update_shader_data(standard_shdata, state->clipping_matrix);
+                       changed |= STANDARD_SHDATA;
+               }
                changed |= LEGACY_CLIPPING;
        }
 }
 
-void Renderer::escape()
-{
-       apply_state();
-       Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
-       matrices_loaded = false;
-}
-
 void Renderer::end()
 {
        if(state_stack.size()>1)
                throw invalid_operation("Renderer::end");
 
-       reset_state();
+       *state = State();
+       if(default_camera)
+               set_camera(*default_camera);
+       else
+               standard_shdata.uniform("projection_matrix", Matrix());
+       shdata_stack.clear();
+       excluded.clear();
 
        Mesh::unbind();
        Texturing::unbind();
@@ -205,6 +223,13 @@ void Renderer::end()
        Program::unbind();
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
        WindingTest::unbind();
+
+       if(matrices_loaded)
+       {
+               MatrixStack::projection().pop();
+               MatrixStack::modelview().pop();
+               matrices_loaded = false;
+       }
 }
 
 void Renderer::exclude(const Renderable &renderable)
@@ -245,14 +270,15 @@ void Renderer::apply_state()
        changed */
 
        bool legacy_bindings = (!state->shprog || state->shprog->uses_legacy_variables());
+       bool legacy_textures = !state->shprog;
 
        if(state->texturing)
-               state->texturing->bind();
+               state->texturing->bind(legacy_textures);
        else
        {
                Texturing::unbind();
                if(state->texture)
-                       state->texture->bind_to(0);
+                       state->texture->bind_to(0, legacy_textures);
                else
                        Texture::unbind_from(0);
        }
@@ -310,28 +336,28 @@ void Renderer::apply_state()
                                changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA;
                        }
 
-                       if(state->material && (changed&MATERIAL_SHDATA))
+                       if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
                        {
                                state->material->get_shader_data().apply();
                                changed &= ~MATERIAL_SHDATA;
                        }
 
-                       if(changed&STANDARD_SHDATA)
+                       if((changed&STANDARD_SHDATA) || shprog_changed)
                        {
                                standard_shdata.apply();
                                changed &= ~STANDARD_SHDATA;
                        }
                }
 
-               if((changed&SHADER_DATA) || shprog_changed)
+               bool extra_shdata = (shdata_stack.size()>state->shdata_count);
+
+               if((changed&SHADER_DATA) || shprog_changed || extra_shdata)
                {
-                       vector<const ProgramData *>::const_iterator i = shdata_stack.begin();
-                       if(!shprog_changed)
-                               i += shdata_applied;
-                       for(; i!=shdata_stack.end(); ++i)
+                       if(extra_shdata)
+                               shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
+                       for(vector<const ProgramData *>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)
                                (*i)->apply();
                        changed &= ~SHADER_DATA;
-                       shdata_applied = shdata_stack.size();
                }
        }
        else
@@ -365,14 +391,16 @@ void Renderer::apply_state()
                if(!matrices_loaded)
                {
                        MatrixStack::modelview().push();
-                       if(camera)
-                       {
-                               MatrixStack::projection().push();
-                               camera->apply();
-                       }
+                       MatrixStack::projection().push();
                        matrices_loaded = true;
                }
 
+               if(changed&LEGACY_PROJECTION)
+               {
+                       MatrixStack::projection() = state->camera->get_projection_matrix();
+                       changed &= ~LEGACY_PROJECTION;
+               }
+
                if(changed&LEGACY_MATRIX)
                {
                        MatrixStack::modelview() = state->modelview_matrix;
@@ -381,22 +409,9 @@ void Renderer::apply_state()
        }
 }
 
-void Renderer::reset_state()
-{
-       if(!matrices_loaded)
-               return;
-
-       if(camera)
-               MatrixStack::projection().pop();
-       MatrixStack::modelview().pop();
-       matrices_loaded = false;
-       changed |= MATRIX;
-
-       *state = State();
-}
-
 
 Renderer::State::State():
+       camera(0),
        texture(0),
        texturing(0),
        lowest_effect_texunit(TexUnit::get_n_units()),