]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/zsortedscene.h
Use constructor delegation instead of init functions when possible
[libs/gl.git] / source / render / zsortedscene.h
index 24e06a6bd8f96ff56ce319a811d1cdcdea57db44..9653567c107be6d88b50a096d5a7b825b1b739fc 100644 (file)
@@ -27,6 +27,9 @@ renderables to have a matrix.
 */
 class ZSortedScene: public Scene
 {
+public:
+       using Scene::Loader;
+
 private:
        struct SortedRenderable
        {
@@ -39,13 +42,10 @@ private:
                bool operator<(const SortedRenderable &o) const { return depth<o.depth; }
        };
 
-       typedef std::set<Renderable *> RenderableSet;
-       typedef std::vector<SortedRenderable> SortedArray;
-
-       RenderableSet renderables;
+       std::set<Renderable *> renderables;
        SortOrder order;
        DepthReference reference;
-       mutable SortedArray sorted_cache;
+       mutable std::vector<SortedRenderable> sorted_cache;
 
 public:
        ZSortedScene();