]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/zsortedscene.h
Use a sorted vector in place of set for small data
[libs/gl.git] / source / render / zsortedscene.h
index f268f5297e3b279e064173c71f938494ade5431a..749a97052e8010ad8097e0fcc5f2034d019a6341 100644 (file)
@@ -42,7 +42,7 @@ private:
                bool operator<(const SortedRenderable &o) const { return depth<o.depth; }
        };
 
-       std::set<Renderable *> renderables;
+       std::vector<Renderable *> renderables;
        SortOrder order = BACK_TO_FRONT;
        DepthReference reference = FURTHEST;
        mutable std::vector<SortedRenderable> sorted_cache;