using Scene::Loader;
private:
- std::set<Renderable *> renderables;
- mutable std::vector<Renderable *> cache;
+ std::vector<Renderable *> renderables;
public:
virtual void add(Renderable &);
virtual void remove(Renderable &);
-private:
- void populate_cache() const;
-
-public:
virtual void setup_frame(Renderer &);
virtual void finish_frame();