]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/sequence.cpp
Remove the View and Framebuffer constructors from Sequence
[libs/gl.git] / source / render / sequence.cpp
index 3460bc724c30905a05759a3f51046bac720eb306..d5b3ae94f9634a827865d9cdec0c11d2224fbb22 100644 (file)
@@ -7,34 +7,17 @@
 #include "renderer.h"
 #include "sequence.h"
 #include "texture2d.h"
-#include "view.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f)
+Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f):
+       width(w),
+       height(h),
+       target_format(f)
 {
-       init(w, h, f);
-}
-
-Sequence::Sequence(const View &view, const FrameFormat &f)
-{
-       init(view.get_width(), view.get_height(), f);
-}
-
-Sequence::Sequence(const Framebuffer &fbo, const FrameFormat &f)
-{
-       init(fbo.get_width(), fbo.get_height(), f);
-}
-
-void Sequence::init(unsigned w, unsigned h, const FrameFormat &f)
-{
-       width = w;
-       height = h;
-       target_format = f;
-
        if(!target_format.empty())
        {
                FrameFormat postproc_fmt = target_format;
@@ -57,9 +40,9 @@ void Sequence::init(unsigned w, unsigned h, const FrameFormat &f)
 
 Sequence::~Sequence()
 {
-       for(vector<PostProcStep>::iterator i=postproc.begin(); i!=postproc.end(); ++i)
-               if(i->owned)
-                       delete i->postproc;
+       for(PostProcStep &p: postproc)
+               if(p.owned)
+                       delete p.postproc;
        delete target[0];
        delete target[1];
        delete target_ms;
@@ -94,15 +77,15 @@ void Sequence::add_postprocessor(PostProcessor *pp, bool owned)
 
 void Sequence::setup_frame(Renderer &renderer)
 {
-       for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
-               if(Renderable *renderable = i->get_renderable())
+       for(const Step &s: steps)
+               if(Renderable *renderable = s.get_renderable())
                        renderable->setup_frame(renderer);
 }
 
 void Sequence::finish_frame()
 {
-       for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
-               if(Renderable *renderable = i->get_renderable())
+       for(const Step &s: steps)
+               if(Renderable *renderable = s.get_renderable())
                        renderable->finish_frame();
 }
 
@@ -121,20 +104,20 @@ void Sequence::render(Renderer &renderer, Tag tag) const
                renderer.clear();
        }
 
-       for(vector<Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
+       for(const Step &s: steps)
        {
                Renderer::Push _push2(renderer);
 
-               renderer.set_depth_test(&i->get_depth_test());
-               renderer.set_stencil_test(&i->get_stencil_test());
-               renderer.set_blend(&i->get_blend());
+               renderer.set_depth_test(&s.get_depth_test());
+               renderer.set_stencil_test(&s.get_stencil_test());
+               renderer.set_blend(&s.get_blend());
 
-               if (const Lighting *lighting = i->get_lighting())
+               if (const Lighting *lighting = s.get_lighting())
                        renderer.add_shader_data(lighting->get_shader_data());
-               renderer.set_clipping(i->get_clipping());
+               renderer.set_clipping(s.get_clipping());
 
-               if(const Renderable *renderable = i->get_renderable())
-                       renderer.render(*renderable, i->get_tag());
+               if(const Renderable *renderable = s.get_renderable())
+                       renderer.render(*renderable, s.get_tag());
        }
 
        if(target[0])