]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/sequence.cpp
Remove RenderBuffer and always use textures as framebuffer attachments
[libs/gl.git] / source / render / sequence.cpp
index 89d475e3fe1121d83cc98f0f55b6cb372964ccdc..aaa1ef12a2238e209973c708446672b3ba865ed6 100644 (file)
@@ -4,7 +4,6 @@
 #include "framebuffer.h"
 #include "lighting.h"
 #include "postprocessor.h"
-#include "renderbuffer.h"
 #include "renderer.h"
 #include "sequence.h"
 #include "texture2d.h"
@@ -291,7 +290,7 @@ void Sequence::Step::set_blend(const Blend &b)
 
 void Sequence::Step::set_clipping(const Clipping *c)
 {
-       clipping =c;
+       clipping = c;
 }
 
 } // namespace GL