#include "framebuffer.h"
#include "lighting.h"
#include "postprocessor.h"
-#include "renderbuffer.h"
#include "renderer.h"
#include "sequence.h"
#include "texture2d.h"
void Sequence::Step::set_clipping(const Clipping *c)
{
- clipping =c;
+ clipping = c;
}
} // namespace GL