#include <msp/core/maputils.h>
#include "blend.h"
-#include "camera.h"
#include "framebuffer.h"
#include "lighting.h"
#include "postprocessor.h"
void Sequence::init(unsigned w, unsigned h)
{
- camera = 0;
width = w;
height = h;
hdr = false;
}
catch(...)
{
- if(!owned)
+ if(owned)
delete pp;
postproc.pop_back();
throw;