]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/scene.cpp
Add inline data items to the collection
[libs/gl.git] / source / render / scene.cpp
index e6c62e802f8c9672fafce477d3eae50c9f2efaac..d916def84a95448a2dcababd938f3de16bc89322 100644 (file)
@@ -1,27 +1,26 @@
 #include <msp/datafile/collection.h>
-#include "animatedobject.h"
+#include <msp/fs/utils.h>
 #include "camera.h"
+#include "objectinstance.h"
+#include "occludedscene.h"
+#include "orderedscene.h"
 #include "renderer.h"
 #include "scene.h"
+#include "simplescene.h"
+#include "zsortedscene.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Scene::~Scene()
-{
-       for(vector<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-}
-
 bool Scene::setup_frustum(const Renderer &renderer) const
 {
        const Camera *camera = renderer.get_camera();
        if(!camera)
                return false;
 
-       culling_matrix = renderer.get_matrix();
+       culling_matrix = camera->get_view_matrix()*renderer.get_matrix();
 
        if(camera->is_orthographic())
        {
@@ -73,6 +72,21 @@ bool Scene::frustum_cull(const Renderable &renderable) const
        return false;
 }
 
+Scene::SceneRegistry &Scene::get_scene_registry()
+{
+       static SceneRegistry registry;
+       static bool initialized = false;
+       if(!initialized)
+       {
+               initialized = true;
+               register_type<SimpleScene>("simple");
+               register_type<ZSortedScene>("zsorted");
+               register_type<OrderedScene>("ordered");
+               register_type<OccludedScene>("occluded");
+       }
+       return registry;
+}
+
 
 Scene::Loader::Loader(Scene &s, Collection &c):
        DataFile::CollectionObjectLoader<Scene>(s, &c),
@@ -92,6 +106,7 @@ void Scene::Loader::init()
 {
        add("object", &Loader::object);
        add("object", &Loader::object_tagged);
+       add("scene", &Loader::scene);
 }
 
 void Scene::Loader::object(const string &n)
@@ -101,12 +116,44 @@ void Scene::Loader::object(const string &n)
 
 void Scene::Loader::object_tagged(const string &n, const string &t)
 {
-       RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
-       load_sub(*anob);
-       obj.add(*anob);
+       RefPtr<ObjectInstance> inst = new ObjectInstance(get_collection().get<GL::Object>(n));
+       load_sub(*inst);
+       get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get());
        if(content && !t.empty())
-               (*content)[t] = anob.get();
-       obj.owned_data.push_back(anob.release());
+               (*content)[t] = inst.get();
+       obj.add(*inst.release());
+}
+
+void Scene::Loader::scene(const string &n)
+{
+       obj.add(get_collection().get<Scene>(n));
+}
+
+
+DataFile::Loader::ActionMap Scene::GenericLoader::shared_actions;
+
+Scene::GenericLoader::GenericLoader(DataFile::Collection &c):
+       coll(c),
+       scene(0),
+       scene_loader(0)
+{
+       set_actions(shared_actions);
+}
+
+Scene::GenericLoader::~GenericLoader()
+{
+       delete scene;
+       delete scene_loader;
+}
+
+void Scene::GenericLoader::init_actions()
+{
+       add("type", &GenericLoader::type);
+}
+
+void Scene::GenericLoader::type(const DataFile::Symbol &sym)
+{
+       get_scene_registry().invoke(sym.name, *this);
 }
 
 } // namespace GL