]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/scene.cpp
Add functions to retrieve steps and postprocessors from Sequence
[libs/gl.git] / source / render / scene.cpp
index e6c62e802f8c9672fafce477d3eae50c9f2efaac..0f7737227e8da37c4ba69e0260d99f4e893b87c0 100644 (file)
@@ -1,27 +1,27 @@
 #include <msp/datafile/collection.h>
-#include "animatedobject.h"
+#include <msp/fs/utils.h>
+#include <msp/strings/format.h>
 #include "camera.h"
+#include "objectinstance.h"
+#include "occludedscene.h"
+#include "orderedscene.h"
 #include "renderer.h"
 #include "scene.h"
+#include "simplescene.h"
+#include "zsortedscene.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Scene::~Scene()
-{
-       for(vector<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-}
-
 bool Scene::setup_frustum(const Renderer &renderer) const
 {
        const Camera *camera = renderer.get_camera();
        if(!camera)
                return false;
 
-       culling_matrix = renderer.get_matrix();
+       culling_matrix = camera->get_view_matrix()*renderer.get_matrix();
 
        if(camera->is_orthographic())
        {
@@ -73,25 +73,32 @@ bool Scene::frustum_cull(const Renderable &renderable) const
        return false;
 }
 
-
-Scene::Loader::Loader(Scene &s, Collection &c):
-       DataFile::CollectionObjectLoader<Scene>(s, &c),
-       content(0)
+Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry()
 {
-       init();
+       static Scene::GenericLoader::TypeRegistry registry;
+       static bool initialized = false;
+       if(!initialized)
+       {
+               initialized = true;
+               register_type<SimpleScene>("simple");
+               register_type<ZSortedScene>("zsorted");
+               register_type<OrderedScene>("ordered");
+               register_type<OccludedScene>("occluded");
+       }
+       return registry;
 }
 
-Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m):
-       DataFile::CollectionObjectLoader<Scene>(s, &c),
-       content(&m)
-{
-       init();
-}
 
-void Scene::Loader::init()
+unsigned Scene::Loader::inline_counter = 0;
+
+Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m):
+       DataFile::CollectionObjectLoader<Scene>(s, &c),
+       content(m)
 {
        add("object", &Loader::object);
        add("object", &Loader::object_tagged);
+       add("scene", &Loader::scene);
+       add("scene", &Loader::scene_inline);
 }
 
 void Scene::Loader::object(const string &n)
@@ -101,12 +108,25 @@ void Scene::Loader::object(const string &n)
 
 void Scene::Loader::object_tagged(const string &n, const string &t)
 {
-       RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
-       load_sub(*anob);
-       obj.add(*anob);
+       RefPtr<ObjectInstance> inst = new ObjectInstance(get_collection().get<GL::Object>(n));
+       load_sub(*inst);
+       get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get());
        if(content && !t.empty())
-               (*content)[t] = anob.get();
-       obj.owned_data.push_back(anob.release());
+               (*content)[t] = inst.get();
+       obj.add(*inst.release());
+}
+
+void Scene::Loader::scene(const string &n)
+{
+       obj.add(get_collection().get<Scene>(n));
+}
+
+void Scene::Loader::scene_inline()
+{
+       GenericLoader ldr(get_collection());
+       load_sub_with(ldr);
+       Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter));
+       obj.add(*scene);
 }
 
 } // namespace GL