buf_name = Msp::format("%s/color%d", name, type);
if(samples)
- buffers[i].buffer->set_debug_name(buf_name+".tex2d");
+ buffers[i].buffer->set_debug_name(buf_name+".rbuf");
else
- buffers[i].texture->set_debug_name(buf_name+".rbuf");
+ buffers[i].texture->set_debug_name(buf_name+".tex2d");
}
#else
(void)name;