]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/rendertarget.cpp
Remove default sampler from Texture
[libs/gl.git] / source / render / rendertarget.cpp
index 7b603252b6e1c97f0b80ad953734147e6c8efcc2..7bdac6703e3554e60162a90839139c1f4efba4f3 100644 (file)
@@ -148,9 +148,6 @@ void RenderTarget::init(unsigned w, unsigned h, unsigned s, const RenderTargetFo
                {
                        tgt.texture = new Texture2D;
                        tgt.texture->storage(pf, width, height, 1);
-                       Sampler &sampler = tgt.texture->get_default_sampler();
-                       sampler.set_filter(NEAREST);
-                       sampler.set_wrap(CLAMP_TO_EDGE);
                        fbo.attach(att, *tgt.texture);
                }
                buffers.push_back(tgt);
@@ -170,15 +167,6 @@ RenderTarget::~RenderTarget()
        }
 }
 
-void RenderTarget::set_texture_filter(TextureFilter filt)
-{
-       if(!samples)
-       {
-               for(vector<TargetBuffer>::iterator i=buffers.begin(); i!=buffers.end(); ++i)
-                       i->texture->get_default_sampler().set_filter(filt);
-       }
-}
-
 const Texture2D &RenderTarget::get_target_texture(unsigned i) const
 {
        if(i>=buffers.size())