]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/rendertarget.cpp
Remove RenderBuffer and always use textures as framebuffer attachments
[libs/gl.git] / source / render / rendertarget.cpp
index 5c4cc20ffdcbd05c477eacde748fb2a8a3170c8a..426b2d5257d0ccebb770242f989ef75c45f38283 100644 (file)
@@ -1,7 +1,9 @@
 #include <msp/core/maputils.h>
+#include <msp/strings/format.h>
 #include "error.h"
-#include "renderbuffer.h"
 #include "rendertarget.h"
+#include "texture2d.h"
+#include "texture2dmultisample.h"
 
 using namespace std;
 
@@ -136,56 +138,37 @@ void RenderTarget::init(unsigned w, unsigned h, unsigned s, const RenderTargetFo
 
                PixelFormat pf = get_output_pixelformat(*i);
 
-               TargetBuffer tgt;
                if(samples)
                {
-                       tgt.buffer = new Renderbuffer;
-                       tgt.buffer->storage_multisample(samples, pf, width, height);
-                       fbo.attach(att, *tgt.buffer);
+                       Texture2DMultisample *tex2d_ms = new Texture2DMultisample;
+                       tex2d_ms->storage(pf, width, height, samples);
+                       fbo.attach(att, *tex2d_ms);
+                       textures.push_back(tex2d_ms);
                }
                else
                {
-                       tgt.texture = new Texture2D;
-                       tgt.texture->storage(pf, width, height, 1);
-                       Sampler &sampler = tgt.texture->get_default_sampler();
-                       sampler.set_filter(NEAREST);
-                       sampler.set_wrap(CLAMP_TO_EDGE);
-                       fbo.attach(att, *tgt.texture);
+                       Texture2D *tex2d = new Texture2D;
+                       tex2d->storage(pf, width, height, 1);
+                       fbo.attach(att, *tex2d);
+                       textures.push_back(tex2d);
                }
-               buffers.push_back(tgt);
        }
-
-       fbo.require_complete();
 }
 
 RenderTarget::~RenderTarget()
 {
-       for(vector<TargetBuffer>::iterator i=buffers.begin(); i!=buffers.end(); ++i)
-       {
-               if(samples)
-                       delete i->buffer;
-               else
-                       delete i->texture;
-       }
-}
-
-void RenderTarget::set_texture_filter(TextureFilter filt)
-{
-       if(!samples)
-       {
-               for(vector<TargetBuffer>::iterator i=buffers.begin(); i!=buffers.end(); ++i)
-                       i->texture->get_default_sampler().set_filter(filt);
-       }
+       for(vector<Texture *>::iterator i=textures.begin(); i!=textures.end(); ++i)
+               delete *i;
 }
 
 const Texture2D &RenderTarget::get_target_texture(unsigned i) const
 {
-       if(i>=buffers.size())
+       if(i>=textures.size())
                throw out_of_range("RenderTarget::get_target_texture");
        if(samples)
                throw invalid_operation("RenderTarget::get_target_texture");
 
-       return *buffers[i].texture;
+       return *static_cast<const Texture2D *>(textures[i]);
 }
 
 const Texture2D &RenderTarget::get_target_texture(RenderOutput o) const
@@ -197,9 +180,26 @@ const Texture2D &RenderTarget::get_target_texture(RenderOutput o) const
        return get_target_texture(index);
 }
 
-void RenderTarget::blit_from(const RenderTarget &other)
+void RenderTarget::set_debug_name(const string &name)
 {
-       fbo.blit_from(other.fbo, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
+#ifdef DEBUG
+       fbo.set_debug_name(name+" [FBO]");
+       unsigned i = 0;
+       for(const unsigned char *j=format.begin(); j!=format.end(); ++i, ++j)
+       {
+               unsigned type = get_output_type(*j);
+
+               string tex_name;
+               if(type>=get_output_type(RENDER_DEPTH))
+                       tex_name = name+"/depth";
+               else
+                       tex_name = Msp::format("%s/color%d", name, type);
+
+               textures[i]->set_debug_name(tex_name+".tex2d");
+       }
+#else
+       (void)name;
+#endif
 }
 
 } // namespace GL