]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Use default member initializers for simple types
[libs/gl.git] / source / render / renderer.h
index 7997b35cd7618f0aab6d9109f71f72bcadfd7156..fa7de736d1ff868b0be1874acb04c997b48254da 100644 (file)
@@ -3,7 +3,7 @@
 
 #include <set>
 #include <vector>
-#include "framebuffer.h"
+#include "commands.h"
 #include "matrix.h"
 #include "pipelinestate.h"
 #include "programdata.h"
@@ -15,11 +15,13 @@ namespace GL {
 class Batch;
 class Buffer;
 class Camera;
+union ClearValue;
 class Clipping;
 class Material;
 class Mesh;
 class Lighting;
 class Program;
+class QueryPool;
 class Renderable;
 class Sampler;
 class Texture;
@@ -67,42 +69,38 @@ private:
        struct BoundTexture
        {
                Tag tag;
-               mutable int unit;
-               const Texture *texture;
-               const Sampler *sampler;
-               int replaced;
-
-               BoundTexture();
+               mutable int unit = -1;
+               const Texture *texture = 0;
+               const Sampler *sampler = 0;
+               int replaced = -1;
        };
 
        struct BoundProgramData
        {
                const ProgramData *shdata;
-               mutable unsigned generation;
+               mutable unsigned generation = 0;
 
                BoundProgramData(const ProgramData *);
        };
 
        struct State
        {
-               const Camera *camera;
+               const Camera *camera = 0;
                Matrix model_matrix;
-               const Framebuffer *framebuffer;
-               const Rect *viewport;
-               const Rect *scissor;
-               unsigned texture_count;
-               const Clipping *clipping;
-               const Program *shprog;
-               unsigned shdata_count;
-               const VertexSetup *vertex_setup;
-               FaceWinding front_face;
-               CullMode face_cull;
-               const DepthTest *depth_test;
-               const StencilTest *stencil_test;
-               const Blend *blend;
-               unsigned object_lod_bias;
-
-               State();
+               const Framebuffer *framebuffer = 0;
+               const Rect *viewport = 0;
+               const Rect *scissor = 0;
+               unsigned texture_count = 0;
+               const Clipping *clipping = 0;
+               const Program *shprog = 0;
+               unsigned shdata_count = 0;
+               const VertexSetup *vertex_setup = 0;
+               FaceWinding front_face = NON_MANIFOLD;
+               CullMode face_cull = NO_CULL;
+               const DepthTest *depth_test = 0;
+               const StencilTest *stencil_test = 0;
+               const Blend *blend = 0;
+               unsigned object_lod_bias = 0;
        };
 
        enum ChangeMask
@@ -119,6 +117,7 @@ private:
        std::vector<BoundProgramData> shdata_stack;
        std::set<const Renderable *> excluded;
        PipelineState pipeline_state;
+       Commands commands;
 
 public:
        Renderer();
@@ -193,14 +192,16 @@ public:
        void exclude(const Renderable &);
        void include(const Renderable &);
 
-       void clear();
-       void clear(BufferBits);
+       void clear(const ClearValue *);
 
        void render(const Renderable &, Tag = Tag());
        void draw(const Batch &);
        void draw_instanced(const Batch &, unsigned);
 
-       void resolve_multisample(Framebuffer &, BufferBits);
+       void resolve_multisample(Framebuffer &);
+
+       void begin_query(const QueryPool &, unsigned);
+       void end_query(const QueryPool &, unsigned);
 
 private:
        void apply_state();