]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Use default member initializers for simple types
[libs/gl.git] / source / render / renderer.h
index 5f069197453501fa097ccc261cb20b4383c84cb0..fa7de736d1ff868b0be1874acb04c997b48254da 100644 (file)
@@ -3,6 +3,7 @@
 
 #include <set>
 #include <vector>
+#include "commands.h"
 #include "matrix.h"
 #include "pipelinestate.h"
 #include "programdata.h"
@@ -14,16 +15,17 @@ namespace GL {
 class Batch;
 class Buffer;
 class Camera;
+union ClearValue;
 class Clipping;
 class Material;
 class Mesh;
 class Lighting;
 class Program;
+class QueryPool;
 class Renderable;
 class Sampler;
 class Texture;
 class VertexSetup;
-class WindingTest;
 
 /**
 A class for supervising the rendering process.  While many Renderables (in
@@ -67,37 +69,38 @@ private:
        struct BoundTexture
        {
                Tag tag;
-               mutable int unit;
-               const Texture *texture;
-               const Sampler *sampler;
-               int replaced;
-
-               BoundTexture();
+               mutable int unit = -1;
+               const Texture *texture = 0;
+               const Sampler *sampler = 0;
+               int replaced = -1;
        };
 
        struct BoundProgramData
        {
                const ProgramData *shdata;
-               mutable unsigned generation;
+               mutable unsigned generation = 0;
 
                BoundProgramData(const ProgramData *);
        };
 
        struct State
        {
-               const Camera *camera;
+               const Camera *camera = 0;
                Matrix model_matrix;
-               unsigned texture_count;
-               unsigned lowest_effect_texunit;
-               const Clipping *clipping;
-               const Program *shprog;
-               unsigned shdata_count;
-               const VertexSetup *vertex_setup;
-               const WindingTest *winding_test;
-               bool reverse_winding;
-               unsigned object_lod_bias;
-
-               State();
+               const Framebuffer *framebuffer = 0;
+               const Rect *viewport = 0;
+               const Rect *scissor = 0;
+               unsigned texture_count = 0;
+               const Clipping *clipping = 0;
+               const Program *shprog = 0;
+               unsigned shdata_count = 0;
+               const VertexSetup *vertex_setup = 0;
+               FaceWinding front_face = NON_MANIFOLD;
+               CullMode face_cull = NO_CULL;
+               const DepthTest *depth_test = 0;
+               const StencilTest *stencil_test = 0;
+               const Blend *blend = 0;
+               unsigned object_lod_bias = 0;
        };
 
        enum ChangeMask
@@ -114,6 +117,7 @@ private:
        std::vector<BoundProgramData> shdata_stack;
        std::set<const Renderable *> excluded;
        PipelineState pipeline_state;
+       Commands commands;
 
 public:
        Renderer();
@@ -133,6 +137,12 @@ public:
        /** Returns the current model matrix. */
        const Matrix &get_matrix() const { return state->model_matrix; }
 
+       void set_framebuffer(const Framebuffer *);
+       void set_viewport(const Rect *);
+       void set_scissor(const Rect *);
+
+       const Framebuffer *get_framebuffer() const { return state->framebuffer; }
+
        void set_texture(Tag, const Texture *, const Sampler * = 0);
 private:
        void flush_textures();
@@ -157,8 +167,12 @@ private:
 
 public:
        void set_vertex_setup(const VertexSetup *);
-       void set_winding_test(const WindingTest *);
-       void set_reverse_winding(bool);
+       void set_front_face(FaceWinding);
+       void set_face_cull(CullMode);
+
+       void set_depth_test(const DepthTest *);
+       void set_stencil_test(const StencilTest *);
+       void set_blend(const Blend *);
 
        void set_object_lod_bias(unsigned);
        unsigned get_object_lod_bias() const { return state->object_lod_bias; }
@@ -178,10 +192,17 @@ public:
        void exclude(const Renderable &);
        void include(const Renderable &);
 
+       void clear(const ClearValue *);
+
        void render(const Renderable &, Tag = Tag());
        void draw(const Batch &);
        void draw_instanced(const Batch &, unsigned);
 
+       void resolve_multisample(Framebuffer &);
+
+       void begin_query(const QueryPool &, unsigned);
+       void end_query(const QueryPool &, unsigned);
+
 private:
        void apply_state();
 };