]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Make it possible to specify explicit clear values
[libs/gl.git] / source / render / renderer.h
index b5cbe5bcab7a32b1182f9f2aa90ca6f88c93cb68..8026f5ab8770429981c399b5f2482656756717fe 100644 (file)
@@ -3,7 +3,10 @@
 
 #include <set>
 #include <vector>
+#include "commands.h"
+#include "framebuffer.h"
 #include "matrix.h"
+#include "pipelinestate.h"
 #include "programdata.h"
 #include "tag.h"
 
@@ -22,7 +25,6 @@ class Renderable;
 class Sampler;
 class Texture;
 class VertexSetup;
-class WindingTest;
 
 /**
 A class for supervising the rendering process.  While many Renderables (in
@@ -86,14 +88,19 @@ private:
        {
                const Camera *camera;
                Matrix model_matrix;
+               const Framebuffer *framebuffer;
+               const Rect *viewport;
+               const Rect *scissor;
                unsigned texture_count;
-               unsigned lowest_effect_texunit;
                const Clipping *clipping;
                const Program *shprog;
                unsigned shdata_count;
                const VertexSetup *vertex_setup;
-               const WindingTest *winding_test;
-               bool reverse_winding;
+               FaceWinding front_face;
+               CullMode face_cull;
+               const DepthTest *depth_test;
+               const StencilTest *stencil_test;
+               const Blend *blend;
                unsigned object_lod_bias;
 
                State();
@@ -112,6 +119,8 @@ private:
        ProgramData standard_shdata;
        std::vector<BoundProgramData> shdata_stack;
        std::set<const Renderable *> excluded;
+       PipelineState pipeline_state;
+       Commands commands;
 
 public:
        Renderer();
@@ -131,6 +140,12 @@ public:
        /** Returns the current model matrix. */
        const Matrix &get_matrix() const { return state->model_matrix; }
 
+       void set_framebuffer(const Framebuffer *);
+       void set_viewport(const Rect *);
+       void set_scissor(const Rect *);
+
+       const Framebuffer *get_framebuffer() const { return state->framebuffer; }
+
        void set_texture(Tag, const Texture *, const Sampler * = 0);
 private:
        void flush_textures();
@@ -155,8 +170,12 @@ private:
 
 public:
        void set_vertex_setup(const VertexSetup *);
-       void set_winding_test(const WindingTest *);
-       void set_reverse_winding(bool);
+       void set_front_face(FaceWinding);
+       void set_face_cull(CullMode);
+
+       void set_depth_test(const DepthTest *);
+       void set_stencil_test(const StencilTest *);
+       void set_blend(const Blend *);
 
        void set_object_lod_bias(unsigned);
        unsigned get_object_lod_bias() const { return state->object_lod_bias; }
@@ -176,10 +195,14 @@ public:
        void exclude(const Renderable &);
        void include(const Renderable &);
 
+       void clear(const ClearValue *);
+
        void render(const Renderable &, Tag = Tag());
        void draw(const Batch &);
        void draw_instanced(const Batch &, unsigned);
 
+       void resolve_multisample(Framebuffer &, BufferBits);
+
 private:
        void apply_state();
 };