]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Support multiple PipelineStates in Renderer
[libs/gl.git] / source / render / renderer.h
index 51989f7711f8b84bd8a43a1eb8d872cb2a3cf7d2..79bd5cd913931a7eeca01f0e79e358b6965fd329 100644 (file)
@@ -83,6 +83,7 @@ private:
 
        struct State
        {
+               std::uintptr_t pipeline_key = 0;
                const Camera *camera = 0;
                Matrix model_matrix;
                const Framebuffer *framebuffer = 0;
@@ -102,6 +103,7 @@ private:
 
        enum ChangeMask
        {
+               PIPELINE_KEY = 1,
                MATRIX = 2,
                SHADER_DATA = 16
        };
@@ -114,6 +116,7 @@ private:
        std::vector<BoundProgramData> shdata_stack;
        std::vector<BoundTexture> texture_stack;
        const Texture &placeholder_texture;
+       PipelineState *last_pipeline = 0;
        Commands commands;
 
 public:
@@ -140,6 +143,8 @@ private:
        State &get_state() const;
 
 public:
+       void set_pipeline_key(std::uintptr_t);
+
        /** Sets the camera to render from.  The model matrix is reset to identity. */
        void set_camera(const Camera &);
 
@@ -204,6 +209,7 @@ public:
        void end_query(const QueryPool &, unsigned);
 
 private:
+       PipelineState &get_pipeline_state();
        void apply_framebuffer();
        void apply_state();
 };