Renderer state is popped. */
void add_shader_data(const ProgramData &data);
- void flush_shader_data();
+ DEPRECATED void flush_shader_data() { flush_shader_data_(); }
+private:
+ void flush_shader_data_();
+public:
void set_vertex_setup(const VertexSetup *);
void set_winding_test(const WindingTest *);
void set_reverse_winding(bool);