void set_texture(Tag, const Texture *, const Sampler * = 0);
private:
void flush_textures();
-public:
- DEPRECATED void set_material(const Material *);
-
- DEPRECATED void set_lighting(const Lighting *);
+public:
/** Sets the shader program to use. As a convenience, uniform values may be
specified at the same time. */
void set_shader_program(const Program *prog, const ProgramData *data = 0);
last will be used. */
void add_shader_data(const ProgramData &data);
- DEPRECATED void flush_shader_data() { flush_shader_data_(); }
private:
- void flush_shader_data_();
+ void flush_shader_data();
public:
void set_vertex_setup(const VertexSetup *);