]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Use persistent uniform blocks for Camera, Lighting and Clipping
[libs/gl.git] / source / render / renderer.h
index 27087197690fca5bd7da7e784dc2fd11f5b88a13..197cf95a5c6b09090adc6ccd5e4505c2a1f44617 100644 (file)
@@ -107,7 +107,10 @@ private:
                MATRIX = 2,
                SHADER_DATA = 16,
                MATERIAL_SHDATA = 32,
-               STANDARD_SHDATA = 64
+               STANDARD_SHDATA = 64,
+               CAMERA_SHDATA = 128,
+               LIGHTING_SHDATA = 256,
+               CLIPPING_SHDATA = 512
        };
 
        const Camera *default_camera;