]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Remove some deprecated stuff that's getting in the way
[libs/gl.git] / source / render / renderer.cpp
index 7389298a0ebe3c8db298ab72154a83d4aa949c7a..d86b78046eb24454f954155f687d0c2ec9c710c0 100644 (file)
@@ -2,6 +2,7 @@
 #include "buffer.h"
 #include "camera.h"
 #include "clipping.h"
+#include "deviceinfo.h"
 #include "error.h"
 #include "lighting.h"
 #include "material.h"
@@ -11,7 +12,6 @@
 #include "renderer.h"
 #include "sampler.h"
 #include "texture.h"
-#include "texturing.h"
 #include "texunit.h"
 #include "vertexarray.h"
 #include "vertexsetup.h"
@@ -22,27 +22,13 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Renderer::Renderer():
-       default_camera(0)
-{
-       init();
-}
-
-Renderer::Renderer(const Camera *c):
-       default_camera(c)
-{
-       init();
-
-       if(c)
-               set_camera(*c);
-}
-
-void Renderer::init()
+Renderer::Renderer()
 {
        state_stack.reserve(16);
        state_stack.push_back(State());
        shdata_stack.reserve(32);
        state = &state_stack.back();
+       add_shader_data(standard_shdata);
 }
 
 Renderer::~Renderer()
@@ -53,7 +39,7 @@ Renderer::~Renderer()
 void Renderer::set_camera(const Camera &c)
 {
        state->camera = &c;
-       changed |= CAMERA_SHDATA;
+       add_shader_data(c.get_shader_data());
        set_matrix(Matrix());
 }
 
@@ -70,16 +56,11 @@ void Renderer::transform(const Matrix &matrix)
 }
 
 void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
-{
-       set_texture(tag, -1, tex, samp);
-}
-
-void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler *samp)
 {
        if(texture_stack.size()>state->texture_count)
        {
                BoundTexture &bt = texture_stack[state->texture_count];
-               if((!tag.id || bt.tag==tag) && (unit<0 || bt.unit==unit) && bt.texture==tex && bt.sampler==samp)
+               if(bt.tag==tag && bt.texture==tex && bt.sampler==samp)
                {
                        ++state->texture_count;
                        return;
@@ -89,7 +70,7 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler
        }
 
        for(vector<BoundTexture>::iterator i=texture_stack.end(); i!=texture_stack.begin(); )
-               if((--i)->tag==tag && i->unit==unit)
+               if((--i)->tag==tag)
                {
                        i->replaced = texture_stack.size();
                        break;
@@ -98,17 +79,11 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler
        texture_stack.push_back(BoundTexture());
        BoundTexture &bound_tex = texture_stack.back();
        bound_tex.tag = tag;
-       bound_tex.unit = unit;
        bound_tex.texture = tex;
        bound_tex.sampler = samp;
        state->texture_count = texture_stack.size();
 }
 
-void Renderer::set_texture(const Texture *t, const Sampler *s)
-{
-       set_texture(Tag(), 0, t, s);
-}
-
 void Renderer::flush_textures()
 {
        for(unsigned i=0; i<texture_stack.size(); ++i)
@@ -126,25 +101,6 @@ void Renderer::flush_textures()
        texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end());
 }
 
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
-void Renderer::set_texturing(const Texturing *t)
-{
-       if(t)
-       {
-               unsigned n_units = TexUnit::get_n_units();
-               for(unsigned i=0; i<n_units; ++i)
-                       if(const Texture *tex = t->get_attached_texture(i))
-                               set_texture(Tag(), i, tex, t->get_attached_sampler(i));
-       }
-}
-#pragma GCC diagnostic pop
-
-unsigned Renderer::allocate_effect_texunit()
-{
-       return --state->lowest_effect_texunit;
-}
-
 void Renderer::set_material(const Material *m)
 {
        if(m)
@@ -160,7 +116,8 @@ void Renderer::set_lighting(const Lighting *l)
 void Renderer::set_clipping(const Clipping *c)
 {
        state->clipping = c;
-       changed |= CLIPPING_SHDATA;
+       if(c)
+               add_shader_data(c->get_shader_data());
 }
 
 void Renderer::set_shader_program(const Program *p, const ProgramData *d)
@@ -182,13 +139,13 @@ void Renderer::add_shader_data(const ProgramData &d)
                }
        }
 
-       flush_shader_data();
+       flush_shader_data_();
        shdata_stack.push_back(&d);
        state->shdata_count = shdata_stack.size();
        changed |= SHADER_DATA;
 }
 
-void Renderer::flush_shader_data()
+void Renderer::flush_shader_data_()
 {
        if(shdata_stack.size()>state->shdata_count)
                shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
@@ -225,16 +182,9 @@ void Renderer::pop_state()
        if(state_stack.size()==1)
                throw stack_underflow("Renderer::pop_state");
 
-       const Camera *old_camera = state->camera;
-       const Clipping *old_clipping = state->clipping;
        state_stack.pop_back();
        state = &state_stack.back();
        changed |= MATRIX;
-       bool camera_changed = (state->camera!=old_camera);
-       if(camera_changed)
-               changed |= CAMERA_SHDATA;
-       if(state->clipping!=old_clipping)
-               changed |= CLIPPING_SHDATA;
 }
 
 void Renderer::end()
@@ -243,8 +193,6 @@ void Renderer::end()
                throw invalid_operation("Renderer::end");
 
        *state = State();
-       if(default_camera)
-               set_camera(*default_camera);
        shdata_stack.clear();
        excluded.clear();
 
@@ -304,7 +252,7 @@ void Renderer::apply_state()
 
        for(vector<BoundTexture>::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i)
        {
-               int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit);
+               int unit = state->shprog->get_uniform_binding(i->tag);
                if(unit>=0)
                {
                        if(i->texture)
@@ -329,25 +277,7 @@ void Renderer::apply_state()
                LinAl::SquareMatrix<float, 3> nm = state->model_matrix.block<3, 3>(0, 0);
                nm = transpose(invert(nm));
                standard_shdata.uniform("world_obj_normal_matrix", nm);
-               changed = (changed&~MATRIX)|STANDARD_SHDATA;
-       }
-
-       if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed))
-       {
-               state->camera->get_shader_data().apply();
-               changed &= ~CAMERA_SHDATA;
-       }
-
-       if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed))
-       {
-               state->clipping->get_shader_data().apply();
-               changed &= ~CLIPPING_SHDATA;
-       }
-
-       if((changed&STANDARD_SHDATA) || shprog_changed)
-       {
-               standard_shdata.apply();
-               changed &= ~STANDARD_SHDATA;
+               changed &= ~MATRIX;
        }
 
        bool shdata_changed = changed&SHADER_DATA;
@@ -401,7 +331,7 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d):
 Renderer::State::State():
        camera(0),
        texture_count(0),
-       lowest_effect_texunit(TexUnit::get_n_units()),
+       lowest_effect_texunit(Limits::get_global().max_texture_bindings),
        clipping(0),
        shprog(0),
        shdata_count(0),