commands.draw_instanced(batch, count);
}
+void Renderer::dispatch(unsigned count_x, unsigned count_y, unsigned count_z)
+{
+ apply_state();
+ PipelineState &ps = get_pipeline_state();
+ commands.use_pipeline(&ps);
+ commands.dispatch(count_x, count_y, count_z);
+}
+
void Renderer::resolve_multisample(Framebuffer &target)
{
const State &state = get_state();