]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Use default member initializers for simple types
[libs/gl.git] / source / render / renderer.cpp
index b6775202f61d1e696d55e97b15daa4309923816d..ad5f87d5a4fd6fd8add9613b7562cb4415de0156 100644 (file)
@@ -2,8 +2,8 @@
 #include "buffer.h"
 #include "camera.h"
 #include "clipping.h"
-#include "deviceinfo.h"
 #include "error.h"
+#include "framebuffer.h"
 #include "lighting.h"
 #include "material.h"
 #include "program.h"
@@ -21,14 +21,14 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Renderer::Renderer()
+Renderer::Renderer():
+       changed(0)
 {
        state_stack.reserve(16);
        state_stack.push_back(State());
        shdata_stack.reserve(32);
        state = &state_stack.back();
        add_shader_data(standard_shdata);
-       commands.use_pipeline(pipeline_state);
 }
 
 Renderer::~Renderer()
@@ -88,7 +88,7 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
                        flush_textures();
        }
 
-       for(vector<BoundTexture>::iterator i=texture_stack.end(); i!=texture_stack.begin(); )
+       for(auto i=texture_stack.end(); i!=texture_stack.begin(); )
                if((--i)->tag==tag)
                {
                        i->replaced = texture_stack.size();
@@ -223,7 +223,7 @@ void Renderer::end()
        add_shader_data(standard_shdata);
        excluded.clear();
 
-       PipelineState::clear();
+       commands.use_pipeline(0);
 }
 
 void Renderer::exclude(const Renderable &renderable)
@@ -242,21 +242,20 @@ void Renderer::render(const Renderable &renderable, Tag tag)
                renderable.render(*this, tag);
 }
 
-void Renderer::clear()
-{
-       clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT);
-}
-
-void Renderer::clear(BufferBits buffers)
+void Renderer::clear(const ClearValue *values)
 {
        pipeline_state.set_framebuffer(state->framebuffer);
-       commands.clear(buffers);
+       pipeline_state.set_viewport(state->viewport);
+       pipeline_state.set_scissor(state->scissor);
+       commands.use_pipeline(&pipeline_state);
+       commands.clear(values);
 }
 
 void Renderer::draw(const Batch &batch)
 {
        apply_state();
        batch.refresh();
+       commands.use_pipeline(&pipeline_state);
        commands.draw(batch);
 }
 
@@ -264,10 +263,11 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count)
 {
        apply_state();
        batch.refresh();
+       commands.use_pipeline(&pipeline_state);
        commands.draw_instanced(batch, count);
 }
 
-void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers)
+void Renderer::resolve_multisample(Framebuffer &target)
 {
        if(!state->framebuffer)
                throw invalid_operation("Renderer::resolve_multisample");
@@ -277,8 +277,19 @@ void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers)
        if(target.get_width()!=width || target.get_height()!=height)
                throw incompatible_data("Renderer::resolve_multisample");
 
-       apply_state();
-       commands.resolve_multisample(target, buffers);
+       pipeline_state.set_framebuffer(state->framebuffer);
+       commands.use_pipeline(&pipeline_state);
+       commands.resolve_multisample(target);
+}
+
+void Renderer::begin_query(const QueryPool &pool, unsigned index)
+{
+       commands.begin_query(pool, index);
+}
+
+void Renderer::end_query(const QueryPool &pool, unsigned index)
+{
+       commands.end_query(pool, index);
 }
 
 void Renderer::apply_state()
@@ -318,15 +329,15 @@ void Renderer::apply_state()
        if(state->texture_count<texture_stack.size())
                flush_textures();
 
-       for(vector<BoundTexture>::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i)
+       for(const BoundTexture &t: texture_stack)
        {
-               int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit);
+               int unit = (t.tag.id ? state->shprog->get_uniform_binding(t.tag) : t.unit);
                if(unit>=0)
-                       pipeline_state.set_texture(unit, i->texture, i->sampler);
+                       pipeline_state.set_texture(unit, t.texture, t.sampler);
        }
 
        bool shdata_changed = changed&SHADER_DATA;
-       for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
+       for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
                shdata_changed = (i->shdata->get_generation()!=i->generation);
        bool extra_shdata = (shdata_stack.size()>state->shdata_count);
 
@@ -334,10 +345,10 @@ void Renderer::apply_state()
        {
                if(extra_shdata)
                        shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
-               for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)
+               for(const BoundProgramData &d: shdata_stack)
                {
-                       i->shdata->apply(*state->shprog, pipeline_state);
-                       i->generation = i->shdata->get_generation();
+                       d.shdata->apply(*state->shprog, pipeline_state);
+                       d.generation = d.shdata->get_generation();
                }
                changed &= ~SHADER_DATA;
        }
@@ -348,36 +359,8 @@ void Renderer::apply_state()
 }
 
 
-Renderer::BoundTexture::BoundTexture():
-       unit(-1),
-       texture(0),
-       sampler(0),
-       replaced(-1)
-{ }
-
-
 Renderer::BoundProgramData::BoundProgramData(const ProgramData *d):
-       shdata(d),
-       generation(0)
-{ }
-
-
-Renderer::State::State():
-       camera(0),
-       framebuffer(0),
-       viewport(0),
-       scissor(0),
-       texture_count(0),
-       clipping(0),
-       shprog(0),
-       shdata_count(0),
-       vertex_setup(0),
-       front_face(NON_MANIFOLD),
-       face_cull(NO_CULL),
-       depth_test(0),
-       stencil_test(0),
-       blend(0),
-       object_lod_bias(0)
+       shdata(d)
 { }
 
 } // namespace GL