- if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
- {
- state->material->get_shader_data().apply();
- changed &= ~MATERIAL_SHDATA;
- }
-
- if(state->lighting && ((changed&LIGHTING_SHDATA) || shprog_changed))
- {
- state->lighting->get_shader_data().apply();
- changed &= ~LIGHTING_SHDATA;
- }
-