namespace Msp {
namespace GL {
-Renderer::Renderer()
+Renderer::Renderer():
+ changed(0)
{
state_stack.reserve(16);
state_stack.push_back(State());
if(target.get_width()!=width || target.get_height()!=height)
throw incompatible_data("Renderer::resolve_multisample");
- apply_state();
+ pipeline_state.set_framebuffer(state->framebuffer);
commands.resolve_multisample(target, buffers);
}