]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Use a placeholder texture when a texture has not been loaded yet
[libs/gl.git] / source / render / renderer.cpp
index 45ad120045397de5848e4cecfe1968f39e83433b..4beb2da7eca300d13450806b65d2eb503cd71f8e 100644 (file)
@@ -10,6 +10,7 @@
 #include "renderable.h"
 #include "renderer.h"
 #include "resourcemanager.h"
+#include "resources.h"
 #include "sampler.h"
 #include "texture.h"
 #include "vertexarray.h"
@@ -20,7 +21,8 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Renderer::Renderer()
+Renderer::Renderer():
+       placeholder_texture(Resources::get_global().get<Texture>("_placeholder.png"))
 {
        state_stack.reserve(16);
        shdata_stack.reserve(32);
@@ -32,12 +34,14 @@ void Renderer::begin()
        if(current_state)
                throw invalid_operation("Renderer::begin");
 
+       ++frame_index;
        state_stack.emplace_back();
        current_state = &state_stack.back();
 
        RendererBackend::begin();
 
        add_shader_data(standard_shdata);
+       commands.begin_frame(frame_index);
 }
 
 void Renderer::end()
@@ -137,12 +141,21 @@ void Renderer::add_shader_data(const ProgramData &d)
 }
 
 void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
+{
+       set_texture(tag, tex, -1, samp);
+}
+
+void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler *samp)
 {
        State &state = get_state();
 
        if(tex)
+       {
                if(ResourceManager *res_mgr = tex->get_manager())
                        res_mgr->resource_used(*tex);
+               if(!tex->is_loaded())
+                       tex = &placeholder_texture;
+       }
 
        if(texture_stack.size()>state.texture_count)
        {
@@ -168,6 +181,7 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
        bound_tex.tag = tag;
        bound_tex.texture = tex;
        bound_tex.sampler = samp;
+       bound_tex.level = level;
        state.texture_count = texture_stack.size();
 }
 
@@ -239,7 +253,8 @@ void Renderer::clear(const ClearValue *values)
 void Renderer::draw(const Batch &batch)
 {
        apply_state();
-       batch.refresh();
+       batch.refresh(frame_index);
+       pipeline_state.set_primitive_type(batch.get_type());
        commands.use_pipeline(&pipeline_state);
        commands.draw(batch);
 }
@@ -247,7 +262,8 @@ void Renderer::draw(const Batch &batch)
 void Renderer::draw_instanced(const Batch &batch, unsigned count)
 {
        apply_state();
-       batch.refresh();
+       batch.refresh(frame_index);
+       pipeline_state.set_primitive_type(batch.get_type());
        commands.use_pipeline(&pipeline_state);
        commands.draw_instanced(batch, count);
 }
@@ -313,7 +329,7 @@ void Renderer::apply_state()
                        shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end());
                for(const BoundProgramData &d: shdata_stack)
                {
-                       d.shdata->apply(*state.shprog, pipeline_state);
+                       d.shdata->apply(*state.shprog, pipeline_state, frame_index);
                        d.generation = d.shdata->get_generation();
                }
                changed &= ~SHADER_DATA;
@@ -322,9 +338,9 @@ void Renderer::apply_state()
        if(state.vertex_setup)
        {
                if(const VertexArray *array = state.vertex_setup->get_vertex_array())
-                       array->refresh();
+                       array->refresh(frame_index);
                if(const VertexArray *array = state.vertex_setup->get_instance_array())
-                       array->refresh();
+                       array->refresh(frame_index);
        }
        pipeline_state.set_vertex_setup(state.vertex_setup);
 
@@ -340,7 +356,7 @@ void Renderer::apply_state()
                        if(t.binding<0 || shprog_changed)
                                t.binding = state.shprog->get_uniform_binding(t.tag);
                        if(t.binding>=0)
-                               pipeline_state.set_texture(t.binding, t.texture, t.sampler);
+                               pipeline_state.set_texture(t.binding, t.texture, t.level, t.sampler);
                }
 
        pipeline_state.set_depth_test(state.depth_test);