end();
}
+void Renderer::end()
+{
+ if(state_stack.size()>1)
+ throw invalid_operation("Renderer::end");
+
+ *state = State();
+ shdata_stack.clear();
+ add_shader_data(standard_shdata);
+
+ commands.use_pipeline(0);
+}
+
+void Renderer::push_state()
+{
+ state_stack.push_back(state_stack.back());
+ state = &state_stack.back();
+}
+
+void Renderer::pop_state()
+{
+ if(state_stack.size()==1)
+ throw stack_underflow("Renderer::pop_state");
+
+ state_stack.pop_back();
+ state = &state_stack.back();
+ changed |= MATRIX;
+}
+
void Renderer::set_camera(const Camera &c)
{
state->camera = &c;
state->scissor = s;
}
+void Renderer::set_shader_program(const Program *p, const ProgramData *d)
+{
+ state->shprog = p;
+ if(p && d)
+ add_shader_data(*d);
+}
+
+void Renderer::add_shader_data(const ProgramData &d)
+{
+ if(state->shdata_count<shdata_stack.size())
+ {
+ const BoundProgramData &top = shdata_stack.back();
+ if(top.shdata==&d && top.generation==d.get_generation())
+ {
+ ++state->shdata_count;
+ return;
+ }
+ }
+
+ flush_shader_data();
+ shdata_stack.push_back(&d);
+ state->shdata_count = shdata_stack.size();
+ changed |= SHADER_DATA;
+}
+
void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
{
if(tex)
state->texture_count = texture_stack.size();
}
+void Renderer::flush_shader_data()
+{
+ if(shdata_stack.size()>state->shdata_count)
+ shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
+}
+
void Renderer::flush_textures()
{
for(unsigned i=0; i<state->texture_count; ++i)
texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end());
}
-void Renderer::set_shader_program(const Program *p, const ProgramData *d)
-{
- state->shprog = p;
- if(p && d)
- add_shader_data(*d);
-}
-
-void Renderer::add_shader_data(const ProgramData &d)
-{
- if(state->shdata_count<shdata_stack.size())
- {
- const BoundProgramData &top = shdata_stack.back();
- if(top.shdata==&d && top.generation==d.get_generation())
- {
- ++state->shdata_count;
- return;
- }
- }
-
- flush_shader_data();
- shdata_stack.push_back(&d);
- state->shdata_count = shdata_stack.size();
- changed |= SHADER_DATA;
-}
-
-void Renderer::flush_shader_data()
-{
- if(shdata_stack.size()>state->shdata_count)
- shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
-}
-
void Renderer::set_vertex_setup(const VertexSetup *vs)
{
state->vertex_setup = vs;
state->object_lod_bias = b;
}
-void Renderer::push_state()
-{
- state_stack.push_back(state_stack.back());
- state = &state_stack.back();
-}
-
-void Renderer::pop_state()
-{
- if(state_stack.size()==1)
- throw stack_underflow("Renderer::pop_state");
-
- state_stack.pop_back();
- state = &state_stack.back();
- changed |= MATRIX;
-}
-
-void Renderer::end()
-{
- if(state_stack.size()>1)
- throw invalid_operation("Renderer::end");
-
- *state = State();
- shdata_stack.clear();
- add_shader_data(standard_shdata);
-
- commands.use_pipeline(0);
-}
-
void Renderer::clear(const ClearValue *values)
{
pipeline_state.set_framebuffer(state->framebuffer);
if(!state->shprog)
throw invalid_operation("Renderer::apply_state");
+ pipeline_state.set_framebuffer(state->framebuffer);
+ pipeline_state.set_viewport(state->viewport);
+ pipeline_state.set_scissor(state->scissor);
+
+ bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program());
+ pipeline_state.set_shader_program(state->shprog);
+
if(changed&MATRIX)
{
standard_shdata.uniform("world_obj_matrix", state->model_matrix);
changed &= ~MATRIX;
}
- pipeline_state.set_framebuffer(state->framebuffer);
- pipeline_state.set_viewport(state->viewport);
- pipeline_state.set_scissor(state->scissor);
+ bool shdata_changed = changed&SHADER_DATA;
+ for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
+ shdata_changed = (i->shdata->get_generation()!=i->generation);
+ bool extra_shdata = (shdata_stack.size()>state->shdata_count);
- bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program());
- pipeline_state.set_shader_program(state->shprog);
+ if(shdata_changed || shprog_changed || extra_shdata)
+ {
+ if(extra_shdata)
+ shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
+ for(const BoundProgramData &d: shdata_stack)
+ {
+ d.shdata->apply(*state->shprog, pipeline_state);
+ d.generation = d.shdata->get_generation();
+ }
+ changed &= ~SHADER_DATA;
+ }
if(state->vertex_setup)
{
pipeline_state.set_texture(t.binding, t.texture, t.sampler);
}
- bool shdata_changed = changed&SHADER_DATA;
- for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
- shdata_changed = (i->shdata->get_generation()!=i->generation);
- bool extra_shdata = (shdata_stack.size()>state->shdata_count);
-
- if(shdata_changed || shprog_changed || extra_shdata)
- {
- if(extra_shdata)
- shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
- for(const BoundProgramData &d: shdata_stack)
- {
- d.shdata->apply(*state->shprog, pipeline_state);
- d.generation = d.shdata->get_generation();
- }
- changed &= ~SHADER_DATA;
- }
-
pipeline_state.set_depth_test(state->depth_test);
pipeline_state.set_stencil_test(state->stencil_test);
pipeline_state.set_blend(state->blend);