]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Store simpler states by value in PipelineState
[libs/gl.git] / source / render / renderer.cpp
index d3124f0da334c7439e630266db0eef7c8c4654cf..0c5bf77454ed25c32151f2a44ed189723234a192 100644 (file)
@@ -10,6 +10,7 @@
 #include "renderable.h"
 #include "renderer.h"
 #include "resourcemanager.h"
+#include "resources.h"
 #include "sampler.h"
 #include "texture.h"
 #include "vertexarray.h"
@@ -20,7 +21,8 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Renderer::Renderer()
+Renderer::Renderer():
+       placeholder_texture(Resources::get_global().get<Texture>("_placeholder.png"))
 {
        state_stack.reserve(16);
        shdata_stack.reserve(32);
@@ -148,8 +150,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler
        State &state = get_state();
 
        if(tex)
+       {
                if(ResourceManager *res_mgr = tex->get_manager())
                        res_mgr->resource_used(*tex);
+               if(!tex->is_loaded())
+                       tex = &placeholder_texture;
+       }
 
        if(texture_stack.size()>state.texture_count)
        {
@@ -235,11 +241,7 @@ void Renderer::set_object_lod_bias(unsigned b)
 
 void Renderer::clear(const ClearValue *values)
 {
-       const State &state = get_state();
-
-       pipeline_state.set_framebuffer(state.framebuffer);
-       pipeline_state.set_viewport(state.viewport);
-       pipeline_state.set_scissor(state.scissor);
+       apply_framebuffer();
        commands.use_pipeline(&pipeline_state);
        commands.clear(values);
 }
@@ -289,6 +291,16 @@ void Renderer::end_query(const QueryPool &pool, unsigned index)
        commands.end_query(pool, index);
 }
 
+void Renderer::apply_framebuffer()
+{
+       const State &state = get_state();
+
+       pipeline_state.set_framebuffer(state.framebuffer);
+       static const Rect default_rect = Rect::max();
+       pipeline_state.set_viewport(state.viewport ? *state.viewport : default_rect);
+       pipeline_state.set_scissor(state.scissor ? *state.scissor : default_rect);
+}
+
 void Renderer::apply_state()
 {
        const State &state = get_state();
@@ -296,9 +308,7 @@ void Renderer::apply_state()
        if(!state.shprog)
                throw invalid_operation("Renderer::apply_state");
 
-       pipeline_state.set_framebuffer(state.framebuffer);
-       pipeline_state.set_viewport(state.viewport);
-       pipeline_state.set_scissor(state.scissor);
+       apply_framebuffer();
 
        bool shprog_changed = (state.shprog!=pipeline_state.get_shader_program());
        pipeline_state.set_shader_program(state.shprog);
@@ -353,9 +363,12 @@ void Renderer::apply_state()
                                pipeline_state.set_texture(t.binding, t.texture, t.level, t.sampler);
                }
 
-       pipeline_state.set_depth_test(state.depth_test);
-       pipeline_state.set_stencil_test(state.stencil_test);
-       pipeline_state.set_blend(state.blend);
+       static const DepthTest default_depth_test;
+       pipeline_state.set_depth_test(state.depth_test ? *state.depth_test : default_depth_test);
+       static const StencilTest default_stencil_test;
+       pipeline_state.set_stencil_test(state.stencil_test ? *state.stencil_test : default_stencil_test);
+       static const Blend default_blend;
+       pipeline_state.set_blend(state.blend ? *state.blend : default_blend);
 }