#ifndef MSP_GL_PROGRAMDATA_H_
#define MSP_GL_PROGRAMDATA_H_
-#include <map>
#include <stdexcept>
#include <msp/datafile/objectloader.h>
#include "datatype.h"
};
class Buffer;
-class BufferBackedUniformBlock;
class PipelineState;
class Program;
class UniformBlock;