]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/programdata.h
Use default member initializers for simple types
[libs/gl.git] / source / render / programdata.h
index aeffae45700726f9bc5bd9c7fbc350477486eb90..2eef750cf78f7d4ff821ee9c1354cb395d6b6933 100644 (file)
@@ -1,14 +1,12 @@
 #ifndef MSP_GL_PROGRAMDATA_H_
 #define MSP_GL_PROGRAMDATA_H_
 
-#include <map>
 #include <stdexcept>
 #include <msp/datafile/objectloader.h>
 #include "datatype.h"
 #include "matrix.h"
-#include "program.h"
+#include "reflectdata.h"
 #include "tag.h"
-#include "uniform.h"
 #include "vector.h"
 
 namespace Msp {
@@ -22,7 +20,8 @@ public:
 };
 
 class Buffer;
-class BufferBackedUniformBlock;
+class PipelineState;
+class Program;
 class UniformBlock;
 struct Color;
 
@@ -102,38 +101,37 @@ private:
        struct TaggedUniform
        {
                Tag tag;
-               Uniform *value;
-
-               TaggedUniform();
-
-               void replace_value(Uniform *);
+               DataType type = VOID;
+               unsigned array_size = 0;
+               unsigned data_offset = 0;
+               unsigned data_size = 0;
        };
 
        struct SharedBlock
        {
-               Program::LayoutHash block_hash;
+               ReflectData::LayoutHash block_hash;
                Mask used;
                Mask dirty;
                UniformBlock *block;
                union
                {
-                       UInt8 type_flag;
-                       UInt8 values[16];
+                       std::uint8_t type_flag;
+                       std::uint8_t values[16];
                        struct
                        {
-                               UInt8 type_flag;
-                               UInt8 *values;
+                               std::uint8_t type_flag;
+                               std::uint8_t *values;
                        } dynamic;
                } indices;
 
-               SharedBlock(Program::LayoutHash);
+               SharedBlock(ReflectData::LayoutHash);
 
-               const UInt8 *get_uniform_indices() const;
+               const std::uint8_t *get_uniform_indices() const;
        };
 
        struct ProgramBlock
        {
-               Program::LayoutHash prog_hash;
+               ReflectData::LayoutHash prog_hash;
                int bind_point;
                int block_index;
                union
@@ -146,18 +144,20 @@ private:
                        } masks;
                };
 
-               ProgramBlock(Program::LayoutHash);
+               ProgramBlock(ReflectData::LayoutHash);
        };
 
        // XXX All these mutables are a bit silly, but I'm out of better ideas
        const Program *tied_program;
        std::vector<TaggedUniform> uniforms;
+       std::vector<char> uniform_data;
        unsigned generation;
        mutable std::vector<SharedBlock> blocks;
        mutable std::vector<ProgramBlock> programs;
-       mutable BufferBackedUniformBlock *last_buffer_block;
+       mutable UniformBlock *last_buffer_block;
        mutable Buffer *buffer;
        mutable Mask dirty;
+       std::string debug_name;
 
 public:
        ProgramData(const Program * = 0);
@@ -167,16 +167,10 @@ public:
        ~ProgramData();
 
 private:
-       void uniform(Tag, Uniform *);
-       template<typename T, typename V>
-       void uniform(Tag, V);
-       template<typename T, typename V>
-       void uniform_array(Tag, unsigned, V);
+       void uniform(Tag, DataType, unsigned, const void *);
        bool validate_tag(Tag) const;
-       void add_uniform(Tag, Uniform *);
        void mark_dirty(Mask);
 public:
-       void uniform(Tag, const Uniform &);
        void uniform(Tag, int);
        void uniform(Tag, float);
        void uniform(Tag, int, int);
@@ -239,36 +233,36 @@ public:
        unsigned get_generation() const { return generation; }
 
        std::vector<Tag> get_uniform_tags() const;
-       const Uniform &get_uniform(Tag) const;
-       const Uniform *find_uniform(Tag) const;
+       void copy_uniform(const ProgramData &, Tag);
 
 private:
        int find_uniform_index(Tag) const;
        std::vector<ProgramBlock>::iterator get_program(const Program &) const;
-       void update_block_uniform_indices(SharedBlock &, const Program::UniformBlockInfo &) const;
-       void update_block(SharedBlock &, const Program::UniformBlockInfo &) const;
+       void update_block_uniform_indices(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
+       void update_block(SharedBlock &, const ReflectData::UniformBlockInfo &) const;
 
+       std::vector<ProgramBlock>::const_iterator prepare_program(const Program &) const;
 public:
-       /** Applies uniform blocks for the currently bound program, creating them
-       if needed. */
-       void apply() const;
+       void apply(const Program &, PipelineState &) const;
+
+       void set_debug_name(const std::string &);
 };
 
 template<typename T, unsigned N>
 void ProgramData::uniform(Tag tag, const LinAl::Vector<T, N> &v)
-{ uniform<UniformVector<T, N> >(tag, &v.x); }
+{ uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, 1, &v.x); }
 
 template<typename T, unsigned R, unsigned C>
 void ProgramData::uniform(Tag tag, const LinAl::Matrix<T, R, C> &v)
-{ uniform<UniformMatrix<T, R, C> >(tag, &v(0, 0)); }
+{ uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, 1, &v(0, 0)); }
 
 template<typename T, unsigned N>
 void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Vector<T, N> *v)
-{ uniform_array<UniformVector<T, N> >(tag, n, &v[0].x); }
+{ uniform(tag, TypeTraits<LinAl::Vector<T, N>>::type, n, &v[0].x); }
 
 template<typename T, unsigned R, unsigned C>
 void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Matrix<T, R, C> *v)
-{ uniform_array<UniformMatrix<T, R, C> >(tag, n, &v[0](0, 0)); }
+{ uniform(tag, TypeTraits<LinAl::Matrix<T, R, C>>::type, n, &v[0](0, 0)); }
 
 } // namespace GL
 } // namespace Msp