]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/occludedscene.h
Use a sorted vector in place of set for small data
[libs/gl.git] / source / render / occludedscene.h
index 6efb354e37706cdcf4bece658678638f28f382ff..4d56db7a1ff6c565585a2dbd7d006a206d6c46d0 100644 (file)
@@ -36,7 +36,7 @@ private:
        const Program &bounding_shader;
        Blend no_color_write;
        DepthTest no_depth_write = { LEQUAL, false };
-       std::set<Renderable *> renderables;
+       std::vector<Renderable *> renderables;
        float occluder_min_size = 0.25f;
        mutable QueryPool queries;
        mutable std::vector<OccludedRenderable> occluded_cache;