class Program;
/**
-A scene that performs occlusion queries on renderables to skip those that are
+A scene which performs occlusion queries on renderables to skip those which are
entirely occluded by others.
+
+Renderables must have valid model matrices and bounding spheres to participate
+in occlusion culling. Those lacking one or both are always rendered.
*/
class OccludedScene: public Scene
{