-#include <algorithm>
+#include <msp/core/algorithm.h>
#include "camera.h"
#include "mesh.h"
#include "occludedscene.h"
void OccludedScene::add(Renderable &r)
{
- renderables.insert(&r);
- cache_dirty = true;
+ auto i = lower_bound(renderables, &r);
+ if(i==renderables.end() || *i!=&r)
+ {
+ renderables.insert(i, &r);
+ cache_dirty = true;
+ }
}
void OccludedScene::remove(Renderable &r)
{
- renderables.erase(&r);
- cache_dirty = true;
+ auto i = lower_bound(renderables, &r);
+ if(i!=renderables.end() && *i==&r)
+ {
+ renderables.erase(i);
+ cache_dirty = true;
+ }
}
void OccludedScene::populate_cache() const