]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/occludedscene.cpp
Redesign the way shader programs are loaded
[libs/gl.git] / source / render / occludedscene.cpp
index bfa9fed76a5b7a19b2bf728fa03c04c80c811554..b3346385a3a9525765fd8c727ec5cb140d541e45 100644 (file)
@@ -14,7 +14,7 @@ namespace GL {
 
 OccludedScene::OccludedScene(Resources &resources):
        bounding_mesh(resources.get<Mesh>("_occluder.mesh")),
-       bounding_shader(resources.get<Program>("_occluder.glsl")),
+       bounding_shader(resources.get<Program>("_occluder.glsl.shader")),
        occluder_min_size(0.25f),
        cache_dirty(false)
 {