#include <vector>
#include "renderable.h"
-#include "renderpass.h"
+#include "rendermethod.h"
#include "resourceobserver.h"
namespace Msp {
virtual void finish_render(Renderer &, Tag) const { }
private:
- const RenderPass *get_pass(Tag, unsigned) const;
+ const RenderMethod *get_method(Tag, unsigned) const;
virtual void resource_loaded(Resource &);
virtual void resource_removed(Resource &);