namespace Msp {
namespace GL {
-class Material;
class Mesh;
class ObjectInstance;
class Technique;
-class Texture;
/**
Combines a Mesh with a Technique to give it an appearance. The Technique will
Geometry::BoundingSphere<float, 3> bounding_sphere;
bool lod0_watched;
- static Matrix identity_matrix;
+ static const Matrix identity_matrix;
public:
Object();